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Growing a cyber-safety culture amongst school learners in South Africa through gaming

机译:通过游戏在南非的学校学习者中发展网络安全文化

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Virtually all school learners today have access to ICT devices and the internet at home or at school. More and more schools are using ICT devices to improve education in South Africa. ICT devices and internet access have enormous advantages and assist learners in learning and teachers in teaching more successfully. However, with these advantages come numerous ICT and cyber-risks and threats that can harm learners, for example cyber-bullying, identity theft and access to inappropriate material. Currently, South Africa does not have a long-term plan to grow a cyber-safety culture in its schools. This research therefore proposes a short-term initiative in the form of a game-based approach, which will assist school learners in becoming more cyber safe and teach learners about the relevant cyber-related risks and threats. The research is based on a quantitative survey that was conducted among primary school learners to establish if the game-based approach would be a feasible short-term initiative. The aim of the research is to establish if a game based approach can be used to improve cyber-safety awareness. This approach was plotted into the required ICT and cyber-safety policy required by all schools.
机译:如今,几乎所有学校学习者都可以在家中或学校使用ICT设备和互联网。越来越多的学校正在使用ICT设备来改善南非的教育。信息通信技术设备和互联网接入具有巨大的优势,可以帮助学习者学习和教师更成功地教学。然而,伴随着这些优势,无数的ICT和网络风险以及威胁可能危害学习者的威胁,例如网络欺凌,身份盗窃和获取不当材料的威胁。目前,南非没有制定在学校中发展网络安全文化的长期计划。因此,本研究以基于游戏的方法的形式提出了一项短期计划,该计划将帮助学校学习者变得更加网络安全,并向学习者讲授与网络相关的相关风险和威胁。该研究基于对小学学习者进行的定量调查,以确定基于游戏的方法是否是可行的短期举措。该研究的目的是确定是否可以使用基于游戏的方法来提高网络安全意识。该方法已被纳入所有学校要求的ICT和网络安全政策中。

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