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An interactive game-based shoulder wheel system for rehabilitation

机译:基于互动游戏的肩轮康复系统

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Background: Increases in the aging population and in the number of accidents have resulted in more people suffering from physical impairments or disabilities. Rehabilitation therapy thus attracts greater attention as a means of helping patients recover and return to a normal life. With the extremely long and tedious nature of traditional rehabilitation, patients are reluctant to continue the entire process, thus the expected effects of the therapy cannot be obtained. Games are well known to help patients improve their concentration and shift their attention away from the discomfort of their injuries during rehabilitation. Thus, incorporating game technology into a rehabilitation program may be a promising approach.Methods: In this study, a gaming system used for shoulder rehabilitation was developed. The mechanical parts and electric circuits were integrated to mimic the functionalities of a shoulder wheel. Several games were also designed to suit the rehabilitation needs of the patients based on the age and gender differences among the individual users, enabling individuals to undergo the rehabilitation process by playing games. Two surveys were conducted to evaluate the satisfaction of the participants regarding the gaming system.Results: The results of the online survey among a larger population coincide with the responses of the hands-on participants through a paper-and-pencil survey. Statistical results suggest that the participants are willing to accept this novel approach.Conclusion: This gaming system can distract a patient from the sensation of pain or anxiety, and increase their motivation to participate in the therapeutic program. Advantages in terms of low-cost and easy setup increase the attractiveness of this new equipment for various potential users.
机译:背景:人口老龄化和事故数量的增加导致更多的人遭受身体上的伤害或残疾。因此,康复治疗作为帮助患者康复并恢复正常生活的一种手段而引起了更多关注。由于传统康复的时间极其冗长乏味,患者不愿继续整个过程,因此无法获得预期的治疗效果。众所周知,游戏可以帮助患者提高注意力,并使注意力从康复期间受伤的不适中转移。因此,将游戏技术纳入康复计划可能是一种有前途的方法。方法:在这项研究中,开发了用于肩关节康复的游戏系统。机械零件和电路被集成以模仿肩轮的功能。还根据个人用户的年龄和性别差异,设计了几种游戏来满足患者的康复需求,从而使个人能够通过玩游戏来进行康复过程。进行了两次调查,以评估参与者对游戏系统的满意度。结果:较大人群中的在线调查结果与动手参与者通过纸笔铅笔调查得出的答复一致。统计结果表明参与者愿意接受这种新颖的方法。结论:该游戏系统可以使患者从痛苦或焦虑的感觉中分散出来,并增加他们参与治疗计划的动力。低成本和易于安装方面的优势增加了这种新设备对各种潜在用户的吸引力。

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