首页> 外文期刊>PLATFORM : Journal of Media and Communication >Gambling-machines and the Automation of Desire
【24h】

Gambling-machines and the Automation of Desire

机译:赌博机与欲望的自动化

获取原文
           

摘要

This paper deals with the relationship between gamblers and Electronic GamingMachines (EGMs), which leads to the automation of desire through procedures."Pokies", as EGMs are known in the Australian context, are both desiring-machines(Deleuze and Guattari) and cross-platform media where digital gambling and videogameconventions and procedures intersect. I make a case that, as desiring-machines (entitiesthat are defined by their connections), pokies and gamblers form couplings that generateassemblages, which are "passional", "a composition of desire" (Deleuze and Guattari). Ialso argue that pokies share aesthetic and procedural similarities with videogames andthat the gameplay's objective is not always to merely win money, but to fulfil a desire toaccomplish missions and embark on adventures. I also argue that these "missions" arerelated to chasing, the overarching procedure that defines EGM consumption and allowsfor the automation of gambler-pokie couplings. The aesthetics of most of these procedure-images can be traced back to a postcolonial disposition over foreign lands, peoples andcultures -faux Chinese and Aboriginal lore, exotic deserts, untamed jungles and Arcticlandscapes that need to be conquered. This disposition echoes notions such as class-related aspiration (desire) and exotica. I analyse the imagery in some of the pokies thatcirculate in the New South Wales (Australia) EGM market.This reading of Electronic Gaming Machines adds a ludic dimension to the analysis of ahighly class-bound social practice that is part of a wider socioeconomic trend that pointstowards a new and contradictory consumption ethic. The application of videogametheory is absent in current discussions on poker machine interfaces and legislation,which generally focus on the figure of the pathological gambler and disregard thecomplexities of gambling platforms
机译:本文探讨了赌徒与电子游戏机(EGM)之间的关系,从而通过程序实现了欲望的自动化。“ Pokies”在澳大利亚语境中是众所周知的,既是欲望机器(Deleuze和Guattari)又是交叉机器-数字媒体与电子游戏惯例和程序相交的平台媒体。我提出一个例子,作为欲望机器(由它们的连接定义的实体),老虎机和赌徒形成了会产生组合的耦合,这些组合是“激情的”,“欲望的组合”(德勒兹和瓜塔里)。我还认为,电子游戏与电子游戏具有美学和程序上的相似之处,并且游戏玩法的目标并不总是仅是为了赚钱,而是为了满足完成任务和进行冒险的愿望。我还认为,这些“任务”与追逐有关,追逐是定义EGM消耗并允许赌徒与小精灵耦合自动化的总体过程。这些程序图像的大部分美感可以追溯到后殖民时期对外国土地,人民和文化的关注-仿制的中国和原住民知识,异国风情的沙漠,未驯服的丛林和需要征服的北极景观。这种倾向回荡了与类相关的愿望(欲望)和异国情调的观念。我分析了在新南威尔士州(澳大利亚)EGM市场上流通的一些扑克中的图像。对电子游戏机的这种阅读为高度阶级化的社会实践的分析增加了荒谬的维度,这是更广泛的社会经济趋势的一部分,指出了一种新的矛盾的消费道德。当前关于扑克机界面和立法的讨论中缺少视频游戏理论的应用,这些讨论通常集中于病理赌徒的身影,而忽略了赌博平台的复杂性

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号