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Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players

机译:基于视频的视觉训练对青少年足球运动员决策和反应敏捷性的影响

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This study investigated the trainability of decision-making and reactive agility via video-based visual training in young athletes. Thirty-four members of a national football academy (age: 14.4 ± 0.1 years) were randomly assigned to a training (VIS; n = 18) or a control group (CON; n = 16). In addition to the football training, the VIS completed a video-based visual training twice a week over a period of six weeks during the competition phase. Using the temporal occlusion technique, the players were instructed to react on one-on-one situations shown in 40 videos. The number of successful decisions and the response time were measured with a video-based test. In addition, the reactive-agility sprint test was used. VIS significantly improved the number of successful decisions (22.2 ± 3.6 s vs. 29.8 ± 4.5 s; p < 0.001), response time (0.41 ± 0.10 s vs. 0.31 ± 0.10 s; p = 0.006) and reactive agility (2.22 ± 0.33 s vs. 1.94 ± 0.11 s; p = 0.001) pre- vs. post-training. No significant differences were found for CON. The results have shown that video-based visual training improves the time to make decisions as well as reactive agility sprint-time, accompanied by an increase in successful decisions. It remains to be shown whether or not such training can improve simulated or actual game performance.
机译:这项研究通过基于视频的视觉训练在年轻运动员中研究了决策和反应敏捷性的可训练性。一所国家足球学院的三十四名成员(年龄:14.4±0.1岁)被随机分配到一个训练班(VIS; n = 18)或对照组(CON; n = 16)。除了足球训练外,在比赛阶段,VIS在六个星期的时间内每周两次进行基于视频的视觉训练。使用时间遮挡技术,指示玩家对40个视频中显示的一对一情况做出反应。通过基于视频的测试来衡量成功决策的数量和响应时间。另外,使用了反应敏捷冲刺测试。 VIS显着改善了成功决策的次数(22.2±3.6 s vs. 29.8±4.5 s; p <0.001),响应时间(0.41±0.10 s vs. 0.31±0.10 s; p = 0.006)和反应敏捷性(2.22±0.33) s vs. 1.94±0.11 s; p = 0.001)。没有发现CON有显着差异。结果表明,基于视频的视觉训练可以缩短做出决策的时间以及反应敏捷的冲刺时间,并增加成功决策的时间。这种训练是否可以改善模拟或实际游戏性能还有待观察。

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