首页> 外文期刊>JMIR Serious Games >What Can Be Achieved With Motivation-Based Teaching of Medical Students? A Monocentric Retrospective Audit of Retention Among Highly Motivated Graduates Who Underwent the Learning-by-Doing Concept in Anesthesiology and Intensive Care Medicine
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What Can Be Achieved With Motivation-Based Teaching of Medical Students? A Monocentric Retrospective Audit of Retention Among Highly Motivated Graduates Who Underwent the Learning-by-Doing Concept in Anesthesiology and Intensive Care Medicine

机译:基于动机的医学生教学可以达到什么目的?对在麻醉学和重症监护医学中采用“边做边学”概念的积极性高的毕业生进行保留的单中心回顾性审核

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Background Medical education, in general, is undergoing a significant shift from traditional methods. It becomes very difficult to discover effective teaching methods within the limited possibilities in patient hands-on education, especially as seen in anesthesiology and intensive care medicine (AIM) teaching. Motivation-based teaching is very popular in all other aspects of education, but it has received scant attention in medical education literature, even though it can make a real difference for both students and physicians. Objective The primary aim of this retrospective audit was to find out if proper motivation-based teaching of students via the development of AKUTNE.CZ’s serious games can help retain graduates of the Faculty of Medicine of Masaryk University (FMMU) for the AIM specialty. Methods Motivation-based teaching and the learning-by-doing concept were applied to a subject called Individual Project . Our topic, The Development of the Multimedia Educational Portal, AKUTNE.CZ , has been offered since 2010. The objective has been the development of supportive material in the form of interactive algorithms, serious games, and virtual patients for problem-based learning or team-based learning lectures aimed at acute medicine. We performed a retrospective questionnaire evaluation of all participants from the 2010-2017 period, focusing on their choice of medical specialty in 2017. The data were reported descriptively. Results We evaluated 142 students who passed Individual Project with topic The Development of the Multimedia Educational Portal, AKUTNE.CZ during 2010 to 2017. In this period, they developed up to 77 electronic serious games in the form of interactive multimedia algorithms. Out of 139 students in general medicine, 108 students (77.7%) had already graduated and 37 graduates (34.3%) worked in the AIM specialty. Furthermore, 57 graduates (52.8%) chose the same specialty after graduation, matching the topic of their algorithm, and 37 (65%) of these graduates decided to pursue AIM. Conclusions Motivation-based teaching and the concept of learning-by-doing by the algorithm/serious game development led to the significant retention of FMMU graduates in the AIM specialty. This concept could be considered successful, and as the concept itself can also be well integrated into the teaching of other medical specialties, the potential of motivation-based teaching should be used more broadly within medical education.
机译:背景技术通常,医学教育正在从传统方法中发生重大转变。在有限的动手实践中,尤其是在麻醉学和重症监护医学(AIM)教学中看到的情况下,很难找到有效的教学方法。基于动机的教学在教育的所有其他方面都非常普及,但是尽管它对学生和医生都产生了实际的影响,但在医学教育文献中却很少受到关注。目的这项回顾性审核的主要目的是通过AKUTNE的开发来确定学生是否正确地进行了基于动机的教学。CZ的严肃游戏可以帮助保留Masaryk大学医学院(FMMU)的AIM专业毕业生。方法将基于动机的教学和“边做边学”的概念应用于个体项目。自2010年以来,我们一直以多媒体教育门户网站AKUTNE.CZ的发展为主题。目标是开发支持性材料,包括交互式算法,严肃游戏以及基于问题的学习或团队的虚拟患者等形式针对急性医学的基础学习讲座。我们对2010年至2017年期间的所有参与者进行了回顾性问卷调查评估,重点是他们在2017年选择的医学专业。数据以描述性方式报告。结果我们评估了142名通过个性化项目的学生,这些主题的主题是2010年至2017年的AKUTNE.CZ多媒体教育门户网站的开发。在此期间,他们开发了多达77款采用交互式多媒体算法形式的电子严肃游戏。在139名普通医学学生中,有108名学生(77.7%)已经毕业,37名毕业生(34.3%)在AIM专业工作。此外,有57名毕业生(52.8%)毕业后选择了相同的专业,以匹配其算法的主题,其中37名毕业生(65%)决定追求AIM。结论基于动机的教学和通过算法/严肃游戏开发的边做边学的概念导致FMMU毕业生在AIM专业领域获得了很大的保留。该概念可以被认为是成功的,并且由于该概念本身也可以很好地整合到其他医学专业的教学中,因此基于动机的教学的潜力应在医学教育中得到更广泛的利用。

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