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Knowledge-based assessment in serious games: an experience on emergency training

机译:严肃游戏中基于知识的评估:紧急训练的经验

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Emergency preparedness is a promising application field for digital serious games enabling the simulation of real emergency scenarios and allowing a high learning transfer thanks to engagement and focus on specific tasks. Games can also play a role in the assessment that may happen without interrupting the learner, observing and evaluating what she is doing. Based on these premises we defined a serious game for evacuation training targeted to primary and secondary school students. The student is immersed in a virtual environment representing her school during an emergency with the aim of evacuating the building and adopting the correct behaviour. Any performed action is evaluated by the system, feedback is provided immediately and also when the game ends. Recovery micro-learning resources are then arranged and provided to the student to explain any errors they made and to help them reach better performances. The system is based on the application of a theoretical framework for evidence-based assessment where knowledge-based structures have been used to represent emergency skills and to relate them to possible actions within the game. An experiment with students coming from four Italian schools has been also performed to validate the models and the prototype. Citation Capuano, N. & King, R. (2015). Knowledge-based assessment in serious games: an experience on emergency training. Journal of e-Learning and Knowledge Society, 11 (3),. Italian e-Learning Association. Keywords Assessment computer science education Games Post Secondary Education Training.
机译:应急准备是数字严肃游戏的一个有前途的应用领域,通过参与并专注于特定任务,可以模拟真实的紧急情况并实现高学历转移。游戏也可以在可能发生的评估中发挥作用,而不会打扰学习者,观察和评估她在做什么。基于这些前提,我们定义了针对中小学生的疏散训练的严肃游戏。在紧急情况下,学生沉浸在代表学校的虚拟环境中,目的是疏散建筑物并采取正确的行为。系统会评估任何已执行的动作,并在游戏结束时立即提供反馈。然后安排恢复微学习资源,并将其提供给学生,以说明他们所犯的任何错误并帮助他们取得更好的成绩。该系统基于基于证据的评估的理论框架的应用,其中基于知识的结构已用于表示应急技能并将其与游戏中的可能动作相关联。还对来自四所意大利学校的学生进行了实验,以验证模型和原型。引用文献:Capuano,N.和King,R.(2015)。严肃游戏中基于知识的评估:紧急训练的经验。电子学习与知识社会杂志,11(3),。意大利电子学习协会。关键词评估计算机科学教育游戏中等教育培训。

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