...
首页> 外文期刊>Journal of Computers >Gamification for Teaching and Learning Java Programming for Beginner Students — A Review
【24h】

Gamification for Teaching and Learning Java Programming for Beginner Students — A Review

机译:面向初学者的Java编程教学游戏化-评论

获取原文
           

摘要

Gamification is the use of game-design elements and game principles in non-game contexts. Nowadays, gamification becomes a new method used in teaching and learning programming concepts. The fundamental target of gamification is to increase motivation, experience and engagement which leads to fun and delight for students. Most early students have difficulties to understand the concept of Oriented Object Programming (OOP) in Java. This paper shows that Gamification as new trend can be used to solve the above problem by helping learners become very enthusiast and it provides the platform for them to be creative. This paper aims to give an overview of gamification in learning context which can help students to attempt learning Java programming Language. Being aware of the vulnerability of programming language mainly Java by using game as fun activity. Data in this study is based on a qualitative analysis of documents such as journals, books and the like. The result proved that gamification can be implemented to motivate and encourage learners to improve their skills in computer programming because gamification in education makes learners to be more fun and facilitates understanding of the coursework.
机译:游戏化是在非游戏环境中使用游戏设计元素和游戏原理。如今,游戏化已成为一种用于教学和学习编程概念的新方法。游戏化的基本目标是增加动力,经验和参与度,从而为学生带来乐趣。大多数早期的学生很难理解Java中的面向对象编程(OOP)的概念。本文表明,游戏化作为一种​​新趋势可以通过帮助学习者变得非常狂热来解决上述问题,并为他们提供了创造力的平台。本文旨在概述学习环境中的游戏化,可以帮助学生尝试学习Java编程语言。通过将游戏作为娱乐活动来了解编程语言(主要是Java)的漏洞。本研究中的数据基于对诸如期刊,书籍等文档的定性分析。结果证明,游戏化可以实施,以激励和鼓励学习者提高他们在计算机编程中的技能,因为教育中的游戏化可以使学习者变得更加有趣,并促进对课程作业的理解。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号