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Virtual Reality and Interactive Gaming Technology for Obese and Diabetic Children: Is Military Medical Technology Applicable?

机译:肥胖和糖尿病儿童的虚拟现实和交互式游戏技术:军事医学技术是否适用?

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The Telemedicine and Advanced Technology Research Center has pursued a number of technologies that may have application to the problems of obesity and diabetes management in children. Children are getting fatter because of increased caloric intake and less physical activity. Furthermore, technology advances have failed to significantly improve metabolic control of type 1 diabetes. Behavioral strategies should target video games, mobile phones, and other popular items used by children and seen by them as necessities. Exergaming is considerably more active than traditional video gaming and can be equivalent to moderate-intensity exercise. Diabetes equipment such as continuous glucose monitors and insulin pumps lack integration and live connectivity and suffer from a poor user interface. In contrast, mobile phones offer wireless connectivity, an excellent voice-enabled interface, and cloud connectivity that could possibly serve as a motivational and compliance tool for diabetes patients through text messaging to the patient, parents, and physician. Mobile phones have the potential to motivate and educate obese children as well. Exergaming for obese children could also be integrated into award systems of game consoles and game play time. The key to successful implementation of these strategies depends on the ability to integrate and connect the various technologies.
机译:远程医疗和先进技术研究中心采用了许多可能适用于儿童肥胖和糖尿病管理问题的技术。由于热量摄入增加和体育锻炼减少,儿童变得肥胖。此外,技术进步未能显着改善1型糖尿病的代谢控制。行为策略应针对儿童使用并视为必需品的视频游戏,手机和其他受欢迎的物品。锻炼比传统的视频游戏活跃得多,可以等同于中等强度的锻炼。诸如连续血糖监测仪和胰岛素泵之类的糖尿病设备缺乏集成性和实时连接性,并且用户界面较差。相比之下,移动电话提供了无线连接,出色的启用语音的界面以及云连接,这些功能可以通过向患者,父母和医生发短信的方式,成为糖尿病患者的激励和依从性工具。移动电话也具有激励和教育肥胖儿童的潜力。肥胖儿童的锻炼也可以集成到游戏机和游戏时间奖励系统中。成功实施这些策略的关键取决于集成和连接各种技术的能力。

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