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Design and Application of a Novel Virtual Reality Navigational Technology (VRNChair):

机译:一种新型虚拟现实导航技术(VRNChair)的设计和应用:

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This paper presents a novel virtual reality navigation (VRN) input device, called the VRNChair, offering an intuitive and natural way to interact with virtual reality (VR) environments. Traditionally, VR navigation tests are performed using stationary input devices such as keyboards or joysticks. However, in case of immersive VR environment experiments, such as our recent VRN assessment, the user may feel kinetosis (motion sickness) as a result of the disagreement between vestibular response and the optical flow. In addition, experience in using a joystick or any of the existing computer input devices may cause a bias in the accuracy of participant performance in VR environment experiments. Therefore, we have designed a VR navigational environment that is operated using a wheelchair (VRNChair). The VRNChair translates the movement of a manual wheelchair to feed any VR environment. We evaluated the VRNChair by testing on 34 young individuals in two groups performing the same navigational task with either the VRNChair or a joystick; also one older individual (55 years) performed the same experiment with both a joystick and the VRNChair. The results indicate that the VRNChair does not change the accuracy of the performance; thus removing the plausible bias of having experience using a joystick. More importantly, it significantly reduces the effect of kinetosis. While we developed VRNChair for our spatial cognition study, its application can be in many other studies involving neuroscience, neurorehabilitation, physiotherapy, and/or simply the gaming industry.
机译:本文介绍了一种称为VRNChair的新型虚拟现实导航(VRN)输入设备,它提供了一种直观,自然的方式来与虚拟现实(VR)环境进行交互。传统上,使用固定输入设备(例如键盘或操纵杆)执行VR导航测试。但是,在沉浸式VR环境实验(例如我们最近进行的VRN评估)的情况下,由于前庭反应与光流不一致,用户可能会感到运动异常(运动病)。此外,使用操纵杆或任何现有计算机输入设备的经验可能会导致VR环境实验中参与者表现的准确性出现偏差。因此,我们设计了使用轮椅(VRNChair)进行操作的VR导航环境。 VRNChair可平移手动轮椅的运动,以适应任何VR环境。我们通过对使用VRNChair或操纵杆执行相同导航任务的两组中的34位年轻人进行测试来评估VRNChair;还有一个年龄较大的人(55岁)用操纵杆和VRNChair进行了相同的实验。结果表明,VRNChair不会改变演奏的准确性;因此消除了使用操纵杆体验的合理偏见。更重要的是,它显着降低了动反应的影响。当我们为空间认知研究开发VRNChair时,它的应用可以用于涉及神经科学,神经康复,物理治疗和/或游戏行业的许多其他研究。

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