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首页> 外文期刊>Journal of NeuroEngineering Rehabilitation >Reaching within a dynamic virtual environment
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Reaching within a dynamic virtual environment

机译:在动态虚拟环境中到达

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Background Planning and execution of reaching requires a series of computational processes that involve localization of both the target and initial arm position, and the translation of this spatial information into appropriate motor commands that bring the hand to the target. We have investigated the effects of shifting the visual field on visuomotor control using a virtual visual environment in order to determine how changes in visuo-spatial relations alter motor planning during a reach. Methods Five healthy subjects were seated in front of an immersive, stereo virtual scene while reaching for a visual target that remained stationary in space or unpredictably shifted to a second position (either to the right or left of the first target) with different inter-stimulus intervals. Motion of the scene either matched the motion of their head or was rotated counter clockwise at 130 deg/s in the roll plane. Results Initial results suggested that both the temporal and spatial aspects of reaching were affected by a rolling visual field. Subjects were able to amend ongoing motion to match target position regardless of scene motion, but the presence of visual field motion produced significantly longer pauses during the reach movement when the target was shifted in space. In addition, terminal arm posture exhibited a drift in the direction opposite to the roll motion. Conclusion These findings suggest that roll motion of the visual field of view interfered with the ability to imultaneously process two consecutive stimuli. Observed changes in arm position following the termination of the reach suggest that subjects were compensating for a perceived change in their visual reference frame.
机译:背景技术伸手的规划和执行需要一系列的计算过程,这些过程涉及目标和初始手臂位置的定位,并将此空间信息转换为适当的运动命令,从而将手伸向目标。我们已经研究了使用虚拟视觉环境改变视野对视觉运动控制的影响,以便确定视觉空间关系的变化如何在触及范围内改变运动计划。方法五名健康受试者坐在沉浸式立体虚拟场景的前面,同时到达一个视觉目标,该目标在空间中保持静止或不可预测地移动到第二位置(在第一个目标的右侧或左侧),并且相互刺激不同间隔。场景的运动与他们的头部的运动相匹配,或者在侧倾平面中以130度/秒的速度逆时针旋转。结果初步结果表明,到达的时间和空间方面都受到滚动视野的影响。无论场景运动如何,受试者都可以修改正在进行的运动以匹配目标位置,但是当目标在空间中移动时,视野运动的存在会在伸手运动期间产生更长的暂停时间。另外,末端臂姿势在与侧倾运动相反的方向上表现出漂移。结论这些发现表明,视野的滚动运动会干扰同时处理两个连续刺激的能力。到达范围终止后观察到的手臂位置变化表明受试者正在补偿其视觉参考系中的感知变化。

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