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Lower Bounds on the Best-Case Complexity of Solving a Class of Non-cooperative Games * * This work was supported by the Australian Research Council’s Discovery Projects funding scheme (DP140100819).

机译:解决一类非合作游戏的最佳情况复杂度的下界 * * 此作品由澳大利亚研究委员会的“探索项目”资助计划(DP140100819)支持。

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Abstract: This paper studies the complexity of solving the class G of all N -player non-cooperative games with continuous action spaces that admit at least one Nash equilibrium (NE). We consider a distributed Nash seeking setting where agents communicate with a set of system nodes (SNs), over noisy communication channels, to obtain the required information for updating their actions. The complexity of solving games in the class G is defined as the minimum number of iterations required to find a NE of any game in G with ε accuracy. Using information-theoretic inequalities, we derive a lower bound on the complexity of solving the game class G that depends on the Kolmogorov 2ε-capacity of the constraint set and the total capacity of the communication channels. We also derive a lower bound on the complexity of solving games in G which depends on the volume and surface area of the constraint set.
机译:摘要:本文研究了解决具有连续动作空间且允许至少一个纳什均衡(NE)的所有N个非玩家游戏的类G的复杂性。我们考虑一种分布式Nash搜寻设置,在该设置中,代理通过嘈杂的通信通道与一组系统节点(SN)通信,以获得更新其操作所需的信息。解决类G中游戏的复杂性定义为以ε精度找到G中任何游戏的NE所需的最小迭代次数。使用信息论不等式,我们得出了求解游戏类G的复杂性的下界,该类G取决于约束集的Kolmogorov2ε能力和通信渠道的总容量。我们还得出了在G中求解游戏的复杂性的下限,这取决于约束集的体积和表面积。

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