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首页> 外文期刊>Pediatrics: Official Publication of the American Academy of Pediatrics >Playing Active Video Games Increases Energy Expenditure in Children
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Playing Active Video Games Increases Energy Expenditure in Children

机译:玩电子游戏会增加儿童的能源支出

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OBJECTIVE: To compare energy expenditure rates in children playing the physically active video games, Dance Dance Revolution (DDR) and Nintendo's Wii Sports in relation to treadmill walking.METHODS: Energy expenditure, heart rate, step rate, and perceived exertion were measured in 14 boys and 9 girls (ages 10–13 years; BMI at 3–98th percentile for age and gender) while watching television at rest, playing DDR at 2 skill levels, playing Wii bowling and boxing, and walking at 2.6, 4.2, and 5.7 km/h. Arterial elasticity was measured at rest and immediately after gaming.RESULTS: Compared with watching television, energy expenditure while gaming or walking increased 2- to 3-fold. Similarly, high rates of energy expenditure, heart rate, and perceived exertion were elicited from playing Wii boxing, DDR level 2, or walking at 5.7 km/h. This occurred despite variations in step rate among activities, reflecting greater use of upper body during Wii play (lowest step rate) than during walking (highest step rate) or DDR play. Wii bowling and beginner level DDR elicited a 2-fold increase in energy expenditure compared to television watching. Large-artery elasticity declined immediately after both DDR and Wii. The change was inversely related to the increment in energy expenditure above rest achieved during the activity.CONCLUSIONS: Energy expenditure during active video game play is comparable to moderate-intensity walking. Thus, for children who spend considerable time playing electronic screen games for entertainment, physically active games seem to be a safe, fun, and valuable means of promoting energy expenditure.
机译:目的:为了比较玩体育游戏的儿童的能量消耗率,《舞跳革命》(Dance Dance Revolution,DDR)和任天堂的Wii Sports与跑步机行走有关。方法:在14个指标中测量了能量消耗,心率,步速和感知的运动男孩和9个女孩(年龄10-13岁;年龄和性别的BMI处于3-98%),同时在休息时看电视,以2技能水平玩DDR,玩Wii保龄球和拳击以及以2.6、4.2和5.7行走公里/小时结果:与看电视相比,游戏或步行时的能量消耗增加了2-3倍。同样,玩Wii拳击,DDR 2级或以5.7 km / h的速度行走,会导致较高的能量消耗,心率和感知的劳累率。尽管活动之间的步速有所不同,但还是发生了这种情况,这反映出Wii游戏(最低步速)比步行(最高步速)或DDR游戏时上身的使用更多。与看电视相比,Wii保龄球和初学者级别的DDR导致能量消耗增加了2倍。 DDR和Wii之后,大动脉弹性立即下降。该变化与活动期间所获得的高于休息的能量消耗的增加呈负相关。结论:进行主动视频游戏时的能量消耗与中等强度的步行相当。因此,对于花费大量时间玩电子屏幕游戏进行娱乐的孩子来说,体育锻炼游戏似乎是增加能量消耗的安全,有趣且有价值的手段。

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