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首页> 外文期刊>Pediatrics: Official Publication of the American Academy of Pediatrics >Head Impact Magnitude in American High School Football
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Head Impact Magnitude in American High School Football

机译:美国高中足球的头部撞击幅度

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OBJECTIVES: To describe determinants of head impact magnitudes between various play aspects in high school football.METHODS: Thirty-two high school American football players wore Head Impact Telemetry System instrumented helmets to capture head impact magnitude (linear acceleration, rotational acceleration, and Head Impact Technology severity profile [HITsp]). We captured and analyzed video from 13 games ( n = 3888 viewable head impacts) to determine the following play aspects: quarter, impact cause, play type, closing distance, double head impact, player’s stance, player’s action, direction of gaze, athletic readiness, level of anticipation, player stationary, ball possession, receiving ball, and snapping ball. We conducted random intercepts general linear mixed models to assess the differences in head impact magnitude between play aspects (α = 0.05).RESULTS: The following aspects resulted in greater head impact magnitude: impacts during the second quarter (HITsp: P = .03); contact with another player (linear, rotational, HITsp: P .001); initial head impact when the head is struck twice (linear, rotational, HITsp: P .001); longer closing distances, especially when combined with a 3-point stance or when being struck in the head (linear: P = .03); the 2-point stance (linear, rotational, HITsp: P .001); and offensive linemen not snapping the ball compared with those snapping the ball (rotational: P = .02, HITsp: P = .02).CONCLUSIONS: Preventing head impacts caused by contact with another player may reduce head impact magnitude in high school football. Rule or coaching changes that reduce collisions after long closing distances, especially when combined with the 3-point stance or when a player is being struck in the head, should be considered.
机译:目的:描述高中足球各个比赛项目之间的头部碰撞强度的决定因素。方法:32名高中美式足球运动员戴上头部碰撞遥测系统仪器头盔,以捕捉头部碰撞强度(线性加速度,旋转加速度和头部碰撞)技术严重性概要文件[HITsp])。我们捕获并分析了13场比赛(n = 3888可见的头部撞击)中的视频,以确定以下比赛方面:季度,撞击原因,比赛类型,闭合距离,双头撞击,球员的姿势,球员的动作,注视方向,运动准备,期望水平,球员静止,控球,接球和抢断球。我们进行了随机截距一般线性混合模型来评估游戏方面之间的头部撞击幅度的差异(α= 0.05)。结果:以下方面导致头部撞击幅度更大:第二季度的撞击(HITsp:P = .03) ;与其他玩家接触(线性,旋转,HITsp:P <.001);头部撞击两次时的初始头部撞击(线性,旋转,HITsp:P <.001);较长的闭合距离,尤其是在与三点姿态结合使用或头部被撞击时(线性:P = .03); 2点姿态(线性,旋转,HITsp:P <.001);和进攻性前锋相比,没有抢断球的人(旋转:P = .02,HITsp:P = .02)。结论:防止因与另一名球员接触而引起的头部撞击可能会降低高中足球的头部撞击幅度。应考虑减少长距离比赛后减少碰撞的规则或教练变化,尤其是在与三分姿势相结合或球员被头部击中时。

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