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首页> 外文期刊>Procedia Computer Science >Kinect TEAM: Kinesthetic Learning Applied to Mathematics Using Kinect
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Kinect TEAM: Kinesthetic Learning Applied to Mathematics Using Kinect

机译:Kinect团队:使用Kinect的运动学在数学中的应用

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The human interaction with computer can be used to create a wide range of learning technics that can be visual, animated, or interactive. Kinect can support kinesthetic pedagogical practices that can benefit students of mathematics, having also the potential of increase classroom participation, and improve the motivation of learning math. Kinect is a device development by Microsoft, originally designed for the Xbox 360 but later making a new version for pc and xbox one. Kinect is able to provide skeletal tracking, audio recognition and provide the developer with a depth camera and a normal camera and is able to capture movement up to 2 people simultaneously. With this capacity the Kinect makes a perfect hardware piece for Kinesthetic learning. Our main objective is to develop a set of tools involving augmented reality and virtual reality for the understanding and learning of Calculus for students in High School and College. The purpose this work is to show the progress made at the time in the application we have called “Playing with DOT”. In it, students can interact visually and using gestures with the graphs of functions of a real variable. A character (DOT) is the way that represents the interaction with Kinect through the fist of the student. The gesture that occurs with the fist will result in a graphic representation of motion in a straight line it has been simulated with the fist. The student will identify different characteristics of movement performed by the graphics functions and their derivatives in a coordinate system. With the challenge that the game presents, it is expected that the student arrives to swiftly identify different behaviors of graphs. Features of growth or decrease and concave up or down will be associated with increasingly fast or slow movements, left or right.
机译:与计算机的人机交互可用于创建广泛的视觉,动画或交互式学习技术。 Kinect可以支持可以帮助数学学生受益的动觉教育实践,也可以增加课堂参与度,并提高学习数学的动机。 Kinect是由Microsoft开发的设备,最初是为Xbox 360设计的,但后来又为PC和xbox制作了一个新版本。 Kinect能够提供骨骼跟踪,音频识别,并为开发人员提供深度摄像头和普通摄像头,并且能够同时捕获最多2个人的动作。有了这种能力,Kinect成为了运动学学习的理想硬件。我们的主要目标是开发一套涉及增强现实和虚拟现实的工具,以供高中和大学学生理解和学习微积分。这项工作的目的是显示当时在我们称为“ DOT播放”的应用程序中取得的进展。在其中,学生可以在视觉上进行交互,并使用手势与真实变量的功能图进行交互。角色(DOT)是通过学生的拳头表现与Kinect互动的方式。用拳头进行的手势将导致用拳头模拟的直线运动图形表示。学生将识别图形功能及其在坐标系中的导数所执行的运动的不同特征。面对游戏带来的挑战,希望学生能够迅速识别出图形的不同行为。增长或减少以及凹形向上或向下的特征将与向左或向右快速运动或缓慢运动相关。

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