首页> 外文期刊>Procedia Computer Science >English Education Game using Non-Player Character Based on Natural Language Processing
【24h】

English Education Game using Non-Player Character Based on Natural Language Processing

机译:基于自然语言处理的非游戏角色英语教育游戏

获取原文
           

摘要

Game education is a game that aims for educational and entertainment. But the educational game is not popular to users. Therefore, it takes innovation and other ways to improve the educational game itself. Based on the current user survey, games that have dynamic elements such as artificial intelligence are sufficiently requested by users. For this reason, this study aims to build educational games that implement artificial intelligent (AI). In a game, AI is often implemented as Non-Player Character (NPC). The method used for NPCs in this game is based on the Natural Language Processing approach. This is so that the NPC can answer questions about English automatically. The results show that the educational game that has this NPC gets an average score above 75% of users. In addition, users also provide positive feedback on the game itself apart from the questionnaire. So it can be concluded that the presence of NPCs in educational games can increase user interest. With this new approach, it is hoped that it can also increase the popularity ranking of the educational game genre.
机译:游戏教育是旨在教育和娱乐的游戏。但是教育游戏并没有受到用户的欢迎。因此,它需要创新和其他方法来改善教育游戏本身。根据当前的用户调查,用户充分要求具有诸如人工智能的动态元素的游戏。因此,本研究旨在构建实现​​人工智能(AI)的教育游戏。在游戏中,AI通常被实现为非玩家角色(NPC)。此游戏中用于NPC的方法基于自然语言处理方法。这样NPC可以自动回答有关英语的问题。结果表明,具有此NPC的教育游戏的平均得分高于75%的用户。此外,除了问卷调查之外,用户还对游戏本身提供了积极的反馈。因此可以得出结论,教育游戏中存在NPC可以增加用户的兴趣。希望通过这种新方法还可以提高教育游戏类型的受欢迎度排名。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号