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Using the kinetic-depth effect to decouple convexity bias and face-specific knowledge in the hollow-face illusion

机译:使用动力学深度效应将空心面幻觉中的凸度偏差和面特定知识解耦

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Background: One of the best-known depth-inversion illusions (DII) that offers strong evidence for the influence of stored knowledge on the visual input [Bar et al. PNAS2006] is the hollow-face illusion [Gregory, "The intelligent eye", 1970; Georgeson, Perception 1979], where a concave face is misperceived as convex. A general explanation is that lifelong familiarity with convex faces overrides data-driven sensory signals. The convexity bias may also play a role in the illusion [Hill & Bruce, Perception 1994]. To isolate the role of the convexity bias we assessed the illusion strength using computer generated 3D convex and concave ovoid objects (results with similar computer generated face stimuli were reported last year [Farkas et al. VSS2015]). Methods: We modeled 14 ovoid "non-face" objects (7 convex, 7 concave), differing in shape, texture and depth structure. Three types of textures were mapped onto the objects, with random black-and-white square textels (texture elements): (1) "Concave texture": Textel size decreased linearly from periphery to center to provide perspective depth cue favoring concavity. (2) "Convex texture": Opposite size variation (increase from periphery to center), favoring convexity. (3) "Neutral texture": Uniform textel size. Each object oscillated around its vertical axis. Observers had to report whether the object was convex or concave. Results: The results indicate that DII strength depends on both structure and texture. The stimuli that produce the most ambiguous percept are the ones in which the textural depth cues compete against depth structure. Using this method we obtained a psychometric function for the DII tendency elicited by a set of virtual "non-face" objects. Conclusions - Discussion: The data show far weaker DII effects with ovoid stimuli as compared to the hollow-face illusion from our previous studies [Farkas et al. VSS2015]. These stimuli will be used to study differences in DII perception between schizophrenia patients and controls.
机译:背景:最著名的深度反转错觉(DII)之一,为存储的知识对视觉输入的影响提供了有力的证据[Bar等。 [PNAS2006]是空心幻觉[Gregory,“智能眼”,1970;乔治逊,《知觉》(1979年)],其中凹面被误认为凸面。一般的解释是,终生对凸面的了解会覆盖数据驱动的感觉信号。凸偏也可能在错觉中起作用[Hill&Bruce,Perception 1994]。为了隔离凸度偏差的作用,我们使用计算机生成的3D凹凸卵形物体评估了幻觉强度(去年报道了类似的计算机生成的面部刺激结果[Farkas等,VSS2015])。方法:我们对14个卵形“非面”对象(7个凸,7个凹)建模,它们的形状,纹理和深度结构不同。将三种类型的纹理映射到对象上,并使用随机的黑白方形纹理(纹理元素):(1)“凹纹理”:纹理大小从外围到中心呈线性减小,以提供有利于凹陷的透视深度提示。 (2)“凸纹理”:相反的尺寸变化(从外围到中心增大),有利于凸性。 (3)“中性纹理”:均匀的文本尺寸。每个物体都围绕其垂直轴振荡。观察者必须报告物体是凸的还是凹的。结果:结果表明,DII强度取决于结构和质地。产生最模糊感知的刺激是纹理深度提示与深度结构竞争的刺激。使用这种方法,我们获得了由一组虚拟“非面部”物体引起的DII趋势的心理测量函数。结论-讨论:数据显示,与我们以前的研究中的空心表情相比,带有卵形刺激的DII​​效果要弱得多[Farkas等。 VSS2015]。这些刺激将用于研究精神分裂症患者和对照组之间DII感知的差异。

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