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首页> 外文期刊>Journal of vision >Winner-take-all circuits exhibit key hallmarks of binocular rivalry
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Winner-take-all circuits exhibit key hallmarks of binocular rivalry

机译:获奖者 - 所有电路都有双目竞争的关键标志

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摘要

Perception is inherently ambiguous. Binocular and perceptual rivalry model such ambiguity by presenting constant stimuli that evoke alternating perceptual interpretations. We modeled key phenomena that are common to nearly all forms of rivalry: i) Dominance durations, the times in which a single percept is perceived, follow a heavy-tailed distribution. ii) Changes in stimulus strength (e.g., contrast of one or both stimuli) have well defined effects on dominance durations (Levelt's propositions). iii) Sufficiently long periodic stimulus removal ("blanking") stabilizes the percept, while short blanking destabilizes it. Our model consisted of three coupled winner-take-all (WTA) circuits. Each WTA circuit contained two excitatory units that projected to one inhibitory unit, which in turn projected to both excitatory units. To test the model's quantitative predictions, we performed two binocular rivalry experiments for obtaining fine-grained measurements about the relation between stimulus strength and dominance durations. Small (0.6?° visual angle) sinusoidal gratings (oriented +45?° in one eye, -45?° in the other) were used at 6 contrast levels per eye (36 in total). Contrast levels were adjusted individually. In experiment 1, stimuli were continuously presented (blank duration 0); in experiment 2 the number of contrast levels was reduced to 3, but blank duration and inter-blank presentation duration were varied. We found that the network exhibited all three aforementioned hallmarks of rivalry. Furthermore, the model made novel predictions on the functional dependence of dominance durations on stimulus strength, blank duration and inter-blank duration, which were well compatible with experimental data. Beyond predicting all hallmarks of rivalry, our model is well founded in neuronal circuitry. It is a generic model of competitive processes rather than tailored to explain specific aspects of rivalry. Hence our model provides a natural link from rivalry to other forms of perceptual ambiguity and to other competitive processes, such as attention and decision-making.
机译:感知本质上是暧昧的。双目和感知竞争模型通过呈现持续的刺激来唤起交替的感知解释的持续刺激。我们建模了几乎所有形式的竞争中的关键现象:i)占主导地位持续时间,遵循一个令人感知的时间,遵循重型分布。 ii)刺激强度的变化(例如,一种或两种刺激的对比)对优势持续时间有很大限制的影响(Levelt的命题)。 III)足够长的周期性刺激(“消隐”)稳定了感知,而短的消隐稳定稳定。我们的模型包括三个耦合的获胜者 - 所有(WTA)电路。每个WTA电路都包含两个投射到一个抑制单元的兴奋单元,又将其投影到兴奋性单位。为了测试模型的定量预测,我们进行了两种双目竞争实验,用于获得关于刺激强度和优势持续时间之间的关系的细粒度测量。小(0.6°视角)正弦光栅(在一只眼中为定向+ 45°,另一只眼睛-45?°)以每只眼睛6个对比水平(总共36)。对比度水平单独调整。在实验1中,连续呈现刺激(空白持续时间0);在实验2中,对比度水平的数量降低到3,但是空白持续时间和空白间呈现持续时间。我们发现该网络表现出所有三个上述竞争标志。此外,该模型对主力持续时间对刺激强度,空白持续时间和空白间持续时间的功能依赖性的新预测,这与实验数据良好。除了预测竞争的所有标志之外,我们的模型在神经元电路中得到了很好的成立。它是竞争流程的通用模型,而不是定制以解释竞争的特定方面。因此,我们的模型提供了与竞争的自然联系,与其他形式的感知歧义和其他竞争流程,例如关注和决策。

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