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The First microRTS Artificial Intelligence Competition

机译:第一个微米人工智能竞争

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This article presents the results of the first edition of the microRTS (μRTS) AI competition, which was hosted by the IEEE Computational Intelligence in Games (CIG) 2017 conference. The goal of the competition is to spur research on AI techniques for real-time strategy (RTS) games. In this first edition, the competition received three submissions, focusing on address- ing problems such as balancing long-term and short-term search, the use of machine learning to learn how to play against certain opponents, and finally, dealing with partial observability in RTS games.
机译:本文介绍了第一版Microrts(μrts)AI竞赛的结果,该竞争由Games(CIG)2017年会议中的IEEE计算智能托管。竞争的目标是刺激对实时战略(RTS)游戏的AI技术的研究。在这个第一版中,比赛收到了三个提交的提交,重点是解决长期和短期搜索等问题,使用机器学习学习如何对抗某些对手,最后,处理部分可观察性在RTS游戏中。

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