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United We Stand: Platforms, Tools and Innovation With the Unity Game Engine

机译:联合我们立场:与Unity游戏引擎的平台,工具和创新

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The skirmish between game engines Unity and Unreal presents a new front in the platformization of cultural production. This article argues that such programs are “platform tools.” They enable amateurs and professionals to not only build content for platforms but also “lock-in” industry ideologies in the ideation, production, implementation, and distribution of digital creative work, resulting in a homogeneity of developers, practices, and products. The Unity engine’s history, features, and place in the game production pipeline makes it a paradigmatic “platform tool.” Findings from 90 interviews with VR enthusiasts show that Unity set the boundaries or “rules” for developers’ everyday activities and, despite enthusiasm about the medium’s potential, compelled them to create content which conformed to popular gaming genres and standards.
机译:游戏发动机统一和虚幻之间的小冲突在文化生产的平台化方面存在一个新的前沿。本文认为此类计划是“平台工具”。他们使业余爱好者和专业人士不仅可以为平台构建内容,而且“锁定”行业意识形态,在数字创造性工作的思想,生产,实施和分配中,导致开发人员,实践和产品的同质性。游戏生产管道中的Unity引擎的历史,功能和放置使其成为一个视角形的“平台工具”。从90名访谈与VR爱好者的调查结果表明,统一为开发人员的日常活动设定了界限或“规则”,尽管对媒体潜力的热情,使他们创造符合流行游戏类型和标准的内容。

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