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Multi-scale Visualization of Molecular Architecture Using Real-Time Ambient Occlusion in Sculptor

机译:使用实时环境闭塞在雕刻器中的分子架构的多尺度可视化

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The modeling of large biomolecular assemblies relies on an efficient rendering of their hierarchical architecture across a wide range of spatial level of detail. We describe a paradigm shift currently under way in computer graphics towards the use of more realistic global illumination models, and we apply the so-called ambient occlusion approach to our open-source multi-scale modeling program, Sculptor. While there are many other higher quality global illumination approaches going all the way up to full GPU-accelerated ray tracing, they do not provide size-specificity of the features they shade. Ambient occlusion is an aspect of global lighting that offers great visual benefits and powerful user customization. By estimating how other molecular shape features affect the reception of light at some surface point, it effectively simulates indirect shadowing. This effect occurs between molecular surfaces that are close to each other, or in pockets such as protein or ligand binding sites. By adding ambient occlusion, large macromolecular systems look much more natural, and the perception of characteristic surface features is strongly enhanced. In this work, we present a real-time implementation of screen space ambient occlusion that delivers realistic cues about tunable spatial scale characteristics of macromolecular architecture. Heretofore, the visualization of large biomolecular systems, comprising e.g. hundreds of thousands of atoms or Mega-Dalton size electron microscopy maps, did not take into account the length scales of interest or the spatial resolution of the data. Our approach has been uniquely customized with shading that is tuned for pockets and cavities of a user-defined size, making it useful for visualizing molecular features at multiple scales of interest. This is a feature that none of the conventional ambient occlusion approaches provide. Actual Sculptor screen shots illustrate how our implementation supports the size-dependent rendering of molecular surface features.
机译:大型生物分子组件的建模依赖于跨各种空间细节的分层架构的有效渲染。我们描述了目前在计算机图形中的范式转移到使用更现实的全局照明模型,我们将所谓的环境遮挡方法应用于我们的开源多尺度建模程序,雕塑家。虽然有许多其他更高质量的全球照明方法一直达到全GPU加速的射线跟踪,但它们不提供它们阴影的特征的尺寸特异性。环境遮挡是全球照明的一个方面,提供了很大的视觉效益和强大的用户定制。通过估计其他分子形状特征在某些表面点处的光接收时,它有效地模拟了间接阴影。这种效果发生在彼此靠近的分子面之间,或者在诸如蛋白质或配体结合位点的袋中。通过添加环境遮挡,大型大分子系统看起来更加自然,并且强大地提高了特征表面特征的感知。在这项工作中,我们介绍了屏幕空间环境遮挡的实时实施,可提供关于可调谐空间尺度特征的逼真的大分子架构的特征。迄今为止,大型生物分子系统的可视化,包括例如。数十万个原子或Mega-dalton大小电子显微镜地图,没有考虑到兴趣的长度或数据的空间分辨率。我们的方法已经独特地定制了具有遮蔽的阴影,用于调谐用户定义大小的口袋和腔,使其可用于以多种感兴趣的尺度可视化分子特征。这是一个传统的环境遮挡方法没有提供的特征。实际的雕塑屏幕射击说明了我们的实现如何支持分子表面特征的尺寸依赖性渲染。

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