...
首页> 外文期刊>Journal of Computers >Multimodal Metaphors for Edutainment in ELearning Interfaces: A Usability Evaluation of Learnability and Experienced User Performance
【24h】

Multimodal Metaphors for Edutainment in ELearning Interfaces: A Usability Evaluation of Learnability and Experienced User Performance

机译:Edearning接口中的edutainment的多模式隐喻:可用性评估可读性和经验丰富的用户性能

获取原文
           

摘要

This paper aimed to comparatively analyze two methods of Electronic Learning (E-learning), in which avatars were utilized as virtual lecturers, with a particular focus on measuring learnability and Experienced User Performance (EUP). Insight has been provided into Elearning motivations and guidelines within the area of edutainment. Research into the communication of educational materials has also been included to provide explanations into the different edutainment techniques and factors influencing E-leaning performance. An E-learning environment was designed and constructed based on pedagogical principles. Emphasis was placed on the significance of multimodal interaction metaphors, as a means of improving learning skills. An empirical study was conducted to compare two E-learning approaches: avatars as pedagogical agents and E-learning through edutainment. The study was divided into two experiments: learnability and EUP; of which, two groups were instructed to interact with the experimental platforms under two conditions: firsttime- use and frequent-use. The results of the experiments showed a statistical significance in favor of EUP in Elearning through edutainment.
机译:本文旨在相对分析两种电子学习方法(电子学习),其中化身用作虚拟讲师,特别侧重于测量可读性和经验丰富的用户性能(EUP)。洞察力已被提供为Edutainment领域的电子教学动机和指导方针。还包括研究教育材料的沟通,以解释不同的养育技术和影响e-倾斜性能的因素。基于教学原则设计和构建了电子学习环境。重点是多模式互动隐喻的重要性,作为提高学习技能的手段。进行了实证研究以比较两种电子学习方法:化身作为教学代理商,通过养育器进行电子学习。该研究分为两项实验:学习和EUP;其中,指示两组与两个条件下的实验平台相互作用:第一次使用和频繁使用。实验结果表明,通过Edutainmente出于电子学习的利用,呈现统计学意义。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号