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首页> 外文期刊>Revista de Universidad y Sociedad del Conocimiento >Technology acceptance of four digital learning technologies (classroom response system, classroom chat, e-lectures, and mobile virtual reality) after three months’ usage
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Technology acceptance of four digital learning technologies (classroom response system, classroom chat, e-lectures, and mobile virtual reality) after three months’ usage

机译:经过三个月的使用后,技术接受四种数字学习技术(课堂响应系统,课堂响应系统,教室聊天,电子讲座和移动虚拟现实)

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Digital technologies have gained much popularity in education thanks to the cost efficiency they gain through scalability. While the acceptance of some of these new digital technologies has been investigated, there are few direct comparisons. The most established model for measuring acceptance is the technology acceptance model, which can predict the behavioral intention to use the technology. We compared four digital learning technologies (e-lectures, classroom response system, classroom chat, and mobile virtual reality) in terms of their technology acceptance. The classroom response system had the highest level of acceptance. It was closely followed by e-lectures, then the classroom chat and then mobile virtual reality. The students evaluated all tools favorably before and after usage, except for mobile virtual reality, which saw a substantial drop in perceived usefulness and behavioral intention after 3 months’ usage.
机译:由于通过可扩展性获得的成本效率,数字技术在教育中获得了很多人气。虽然已经调查了一些这些新的数字技术的接受,但很少的直接比较。最熟悉的衡量验收模型是技术验收模型,可以预测使用该技术的行为意图。我们在技术验收方面比较了四种数字学习技术(电子讲座,课堂响应系统,课堂聊天系统,课堂聊天和移动虚拟现实)。课堂响应系统具有最高的接受程度。它紧随其后的是电子讲座,然后是课堂聊天然后移动虚拟现实。除了移动虚拟现实外,学生们在使用之前和之后评估所有工具,除了移动虚拟现实,在3个月的使用后看到了在感知的有用性和行为意图中的大幅下降。

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