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Slim-panel holographic video display

机译:修身面板全息视频显示

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Since its discovery almost 70 years ago, the hologram has been considered to reproduce the most realistic three dimensional images without visual side effects. Holographic video has been extensively researched for commercialization, since Benton et al. at MIT Media Lab developed the first holographic video systems in 1990. However, commercially available holographic video displays have not been introduced yet for several reasons: narrow viewing angle, bulky optics and heavy computing power. Here we present an interactive slim-panel holographic video display using a steering-backlight unit and a holographic video processor to solve the above issues. The steering-backlight unit enables to expand the viewing angle by 30 times and its diffractive waveguide architecture makes a slim display form-factor. The holographic video processor computes high quality holograms in real-time on a single-chip. We suggest that the slim-panel holographic display can provide realistic three-dimensional video in office and household environments. Holographic displays that are both compact and produce realistic holograms without eyestrain are still difficult to realize. Here the authors implement a steering-backlight unit and a holographic video processor to produce a realistic holographic display in a slim panel.
机译:自近70年前的发现以来,全息图已被认为是在没有视觉副作用的情况下重现最逼真的三维图像。自本Benton等人以来,全息视频已被广泛研究商业化。在MIT Media Lab在1990年开发了第一款全息视频系统。然而,由于几种原因,尚未引入市售全息视频显示器:狭窄的视角,庞大的光学和沉重的计算能力。在这里,我们使用转向背光单元和全息视频处理器提出了一种交互式纤巧全息视频显示器来解决上述问题。转向背光单元能够通过30次扩展视角,并且其衍射波导架构成为纤薄的显示形状因子。全息视频处理器在单芯片上实时计算高质量全息图。我们建议苗条的全息显示器可以在办公室和家庭环境中提供现实的三维视频。既紧凑的全息显示器,没有眼睛发射的逼真全息图仍然难以实现。这里,作者实现了转向背光单元和全息视频处理器,以在纤薄的面板中产生现实全息显示。

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