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Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents

机译:在虚拟世界中的相关播放:儿童和青少年虚拟世界的沟通和控制机制

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Technology plays an essential role in shaping youth’s communication and social interactions in online multiplayer games. Due to physical distancing restrictions during the COVID-19 global pandemic, online multiplayer games like Minecraft and Roblox are well-positioned to amplify healthy communication/social connections and mitigate the impact of social isolation. Research so far has been focused on how these gaming environments support youth development from the perspectives of individual stakeholders (e.g., caregivers, educators, designers, and developers). However, features of these games, such as communication and parental controls, are often misaligned with the ways in which children develop communication and social skills. Using a series of case studies of popular virtual worlds and online games, this paper provides an analysis of critical design features that serve youth throughout different stages of childhood and early adolescence. We offer three main contributions: (a) a comparison matrix of similarities and differences in communication and control features between platforms;(b) an evaluation of design features in selected virtual world platforms that promote safe and positive social interactions;and (c) a method for cross-platform comparison aimed at helping researchers, designers, and practitioners examine specific dimensions of social communication and play experience in virtual worlds.
机译:技术在在线多人游戏中塑造青少年的沟通和社交交互中起重要作用。由于Covid-19全球大流行期间的物理疏散限制,在线多人游戏等Minecraft和Roblox是良好的,以放大健康的通信/社会联系,并减轻社会隔离的影响。到目前为止的研究一直专注于这些游戏环境如何从个人利益相关者的角度支持青少年发展(例如,照顾者,教育者,设计师和开发人员)。然而,这些游戏的特征,例如沟通和父母控制,通常与孩子们开发沟通和社交技能的方式毫不al。本文利用了一系列流行虚拟世界和网络游戏的案例研究,对童年和早期青春期的不同阶段提供了关键设计功能的分析。我们提供三个主要贡献:(a)平台之间的通信和控制特征的相似性和差异的比较矩阵;(b)在选定的虚拟世界平台中评估促进安全和积极的社交互动的设计特征;和(c)a跨平台比较的方法,旨在帮助研究人员,设计师和从业者检查社会沟通的特定方面,并在虚拟世界中发挥体验。

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