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首页> 外文期刊>Frontiers in Psychology >Animate and Inanimate Words Demonstrate Equivalent Retrieval Dynamics Despite the Occurrence of the Animacy Advantage
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Animate and Inanimate Words Demonstrate Equivalent Retrieval Dynamics Despite the Occurrence of the Animacy Advantage

机译:动画和无生命的单词表明了相当于检索动态,尽管发生了动画优势

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People demonstrate a memory advantage for animate (living) concepts over inanimate (nonliving) concepts in a variety of memory tasks, including free recall, but we do not know the mechanism(s) that produces this effect. We compared the retrieval dynamics (serial-position effects, probability of first recall, output order, categorical clustering, and recall contiguity) of animate and inanimate words in a typical free recall task to help elucidate this effect. Participants were more likely to recall animate than inanimate words, but we found few, if any, differences in retrieval dynamics by word type. The animacy advantage was obtained across serial position, including occurring in both the primacy and recency regions of the lists. Participants were equally likely to recall an animate or inanimate word first on the tests and did not prioritize recalling words of one type earlier in retrieval or demonstrate strong clustering by animacy at recall. Participants showed some greater contiguity of recall for inanimate words, but this outcome ran counter to the animacy effect. Together, the results suggest that the animacy advantage stems from increased item-specific memory strength for animate over inanimate words and is unlikely to stem from intentional or strategic differences in encoding or retrieval by word type, categorical strategies, or differences in temporal organization. Although the present results do not directly support or refute any current explanations for the animacy advantage, we suggest that measures of retrieval dynamics can help to inspire or constrain future accounts for this effect and can be incorporated into relevant hypothesis testing.
机译:人们展示了在各种内存任务中的无生命(非生命)概念的动画(LIVING)概念的内存优势,包括免费召回,但我们不知道产生这种效果的机制。我们比较了典型的免费召回任务中的动画和无生物词的检索动态(串行效果,第一次召回,输出顺序,分类群集,分类群集,分类群集,以帮助阐明这种效果。参与者更有可能回忆出来的动画而不是无生命的词语,但我们发现了很少的话,如果有的话,如果有的话,通过字类类型的检索动态差异。串行位置获得了动画优势,包括在列表的PRIGACY和CURCY CATION中发生。参与者同样可能首先在测试中回忆一个动画或无生命的单词,并未优先考虑在检索中检索的一个类型的单词,或者在召回时展示强烈的聚类。参与者对无生命单词召回的一些更大的普通性,但这种结果是对陷入动态效应的反击。结果表明,动态优势源于增加的项目特定的记忆强度,用于对无生命词进行动画的动画,并且不太可能通过Word类型,分类策略或时间组织的差异编码或检索的故意或战略差异。虽然目前的结果没有直接支持或反驳动态优势的任何目前的解释,但我们建议检索动态的措施可以帮助激励或限制未来的账户,并可以纳入相关的假设测试中。

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