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The influence of user interface design on task performance and situation awareness in a 3-player diner's dilemma game

机译:3人中困境游戏中的用户界面设计对任务性能和情境意识的影响

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To understand the influence of user interface on task performance and situation awareness, three levels of user interface were designed based on the three-level situation awareness model for the 3-player diner’s dilemma game. The 3-player diner's dilemma is a multiplayer version of the prisoner's dilemma, in which participants play games with two computer players and try to achieve high scores. A total of 117 participants were divided into 3 groups to participate in the experiment. Their task performance (the dining points) was recorded and their situation awareness scores were measured with the Situation Awareness Global Assessment Technique. The results showed that (1) the level-3 interface effectively improved the task performance and situation awareness scores, while the level-2 interface failed to improve them; (2) the practice effect did exist in all three conditions; and (3) the levels of user interface had no effect on the task learning process, implying that the learning rules remained consistent across different conditions.
机译:要了解用户界面对任务性能和情境感知的影响,基于三级局面的困境游戏的三级情况提高设计设计了三个用户界面。 3人中的晚餐的困境是囚犯困境的多人版本,其中参与者用两名电脑玩家玩游戏,并尝试实现高分。共有117名参与者分为3组参与实验。他们的任务表现(用餐点)被记录,他们的情况意识得分随着情况的认识全球评估技术而衡量。结果表明,(1)水平-3界面有效地提高了任务性能和情况意识得分,而Level-2接口未能改善它们; (2)在所有三种条件下都存在实践效果; (3)用户界面的级别对任务学习过程没有影响,这意味着学习规则仍然存在于不同条件下。

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