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Transfer of training—Virtual reality training with augmented multisensory cues improves user experience during training and task performance in the real world

机译:通过增强多思考线索转移培训 - 虚拟现实培训,在现实世界中培训和任务表现期间提高了用户体验

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Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is commonly assumed that improvements in simulation fidelity lead to better learning outcomes. Some aspects of real environments, for example vestibular or haptic cues, are difficult to recreate in VR, but VR offers a wealth of opportunities to provide additional sensory cues in arbitrary modalities that provide task relevant information. The aim of this study was to investigate whether these cues improve user experience and learning outcomes, and, specifically, whether learning using augmented sensory cues translates into performance improvements in real environments. Participants were randomly allocated into three matched groups: Group 1 (control) was asked to perform a real tyre change only. The remaining two groups were trained in VR before performance was evaluated on the same, real tyre change task. Group 2 was trained using a conventional VR system, while Group 3 was trained in VR with augmented, task relevant, multisensory cues. Objective performance, time to completion and error number, subjective ratings of presence, perceived workload, and discomfort were recorded. The results show that both VR training paradigms improved performance for the real task. Providing additional, task-relevant cues during VR training resulted in higher objective performance during the real task. We propose a novel method to quantify the relative performance gains between training paradigms that estimates the relative gain in terms of training time. Systematic differences in subjective ratings that show comparable workload ratings, higher presence ratings and lower discomfort ratings, mirroring objective performance measures, were also observed. These findings further support the use of augmented multisensory cues in VR environments as an efficient method to enhance performance, user experience and, critically, the transfer of training from virtual to real environment scenarios.
机译:虚拟现实(VR)可以创建安全,经济高效,并参与学习环境。通常假设模拟保真度的改进导致更好的学习结果。真实环境的某些方面,例如前庭或触觉线索,难以在VR中重新创建,但VR提供了大量机会,以便在提供任务相关信息的任意模式中提供额外的感官线索。本研究的目的是调查这些提示是否改善了用户体验和学习结果,具体而言,是使用增强感觉线索的学习转化为实际环境的性能改进。参与者被随机分配到三个匹配的群体中:第1组(控制)仅被要求执行真正的轮胎变化。剩下的两组在VR中培训,然后在同一性轮胎变更任务中评估性能之前。第2组使用传统的VR系统接受培训,而第3组在VR中培训,以增强,任务相关的多思症线索。客观绩效,记录了完成和错误号的时间,记录存在,感知工作量和不适的主观评级。结果表明,VR培训范式均提高了实际任务的性能。在VR培训期间提供额外的任务相关提示导致实际任务期间的客观性能更高。我们提出了一种新的方法来量化培训范式之间的相对性能提升,估计培训时间方面的相对收益。还观察到,显示出具有相当的工作量额定值,较高的存在评级和更低的不适,镜像性能措施的系统差异。这些调查结果进一步支持在VR环境中使用增强的多思级线索作为提高性能,用户体验,批判性的有效方法,从虚拟到真实环境场景转移训练。

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