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What chess games and chess problems tell us about digital games and art

机译:国际象棋游戏和国际象棋问题告诉我们什么有关数字游戏和艺术

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摘要

This article examines the relationship between chess games and chess problems ('compositions') in order to describe the chess problem as art. Arguing that the chess problem is a manipulation of game form guided by human aesthetic principles (e.g. Schiller's 'beauty' and Wimsatt's 'human condition'), the article draws a parallel between art derived from games and art derived from nature. This parallel has important implications in circumstances where a natural world is replaced by a virtual world and nature is, in some sense, 'lost' to the artist. The article argues that, in such circumstances, the interactive and 'concreative' nature of digital media - particularly digital games -allows for unabated aesthetic production.
机译:本文研究了象棋游戏和象棋问题(“组合”)之间的关系,以便将象棋问题描述为艺术。认为国际象棋问题是在人类审美原则(例如席勒的“美”和威姆萨特的“人类状况”)指导下对游戏形式的操纵,文章将游戏衍生的艺术与自然衍生的艺术进行了比较。在自然世界被虚拟世界取代并且自然在某种意义上对艺术家“迷失”的情况下,这种相似性具有重要意义。文章认为,在这种情况下,数字媒体(尤其是数字游戏)的互动性和“创造性”性质允许不减产的审美生产。

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