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Second life as a learning environment for computer programming

机译:第二个生命作为计算机编程的学习环境

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In this study, we gauge the perceptions of novice computer programmers about Second Life (SL) as a digital learning environment for concept understanding in computer programming. SL is chosen as the learning environment because it offers, within a constructivist frame, the use of learner-centered pedagogies for designing curriculum. We adopt a pilot study as the research methodology. The participants in the study possessed novice programming skills, and they engaged in activities designed for achieving the learning objectives. Qualitative data collected from multiple sources of evidence were interpreted and analyzed. Generally, the findings of the study strongly support the use of SL for novice programmers to leam programming, and the usability of SL. The findings suggest positive support offered by SL although the findings cannot be used to make form conclusions due to the small-scale nature of the study.
机译:在这项研究中,我们将新手计算机程序员关于第二人生(SL)的看法作为计算机编程中的概念理解的数字学习环境。选择SL作为学习环境,因为它在构造框架内提供了用于设计课程的学习者居中的教学。我们采用试点研究作为研究方法。该研究的参与者拥有新手的编程技能,他们从事旨在实现学习目标的活动。从多个证据来源收集的定性数据被解释并分析。一般来说,该研究的结果强烈支持使用SL对于新手程序员来实现编程,以及SL的可用性。结果表明,SL提供的积极支持,但由于研究的小规模性质,调查结果不能用于制定表情结论。

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