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Measuring the (dis-)similarity between expert and novice behaviors as serious games analytics

机译:测量专家和新手行为之间的(不相似)作为严肃的游戏分析

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摘要

The behavioral differences between expert and novice performance is a well-studied area in training literature. Advances in technology have made it possible to trace players' actions and behaviors within an online gaming environment as user-generated data for performance assessment. In this study, we introduce the use of string similarity to differentiate likely-experts from a group of unknown performers (mixture of novices and experts) based on how similar their in-game actions are to that of experts. Our findings indicate that string similarity is viable as an empirical assessment method to differentiate likely-experts from novices and potentially useful as the first performance metric for Serious Games Analytics (SEGA).
机译:专家和新手表现之间的行为差​​异是培训文献中一个经过充分研究的领域。技术的进步使得在在线游戏环境中追踪玩家的行为和行为成为用户生成的用于绩效评估的数据成为可能。在这项研究中,我们基于字符串在游戏中的行为与专家的相似程度,介绍了使用字符串相似性来区分可能的专家与一群未知执行者(新手和专家的混合物)的方法。我们的研究结果表明,字符串相似度作为一种经验评估方法是可行的,可以将可能的专家与新手区分开来,并且有可能作为严重游戏分析(SEGA)的第一个性能指标。

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