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The need for a hypertext instructional design methodology

机译:对超文本教学设计方法学的需求

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摘要

Educators are showing an interest in media rich presentation systems as a means of giving additional material to a class or of showing concepts in a graphical fashion during class. Educators have concerns, however, about the length of time it takes to design and implement media rich or multimedia systems, about copyright issues, and whether the system will be used more than once. They also want to be able to design the system using sound instructional principles, but may not have any time for acquiring such specialized knowledge and, indeed, they probably did not take any education classes while working on their advanced degrees. To help educators and students design effective and instructionally sound systems quickly, a hypertext instructional design engineering process can be used to help them to concentrate on structuring their system and on monitoring design violations. The process includes a requirements stage, a specifications stage, an implementation stage, validation for each stage and evaluation of the resulting system. The products of these stages are developed with object-oriented techniques which will eventually result in a hypertext system for instructional usage.
机译:教育者对多媒体呈现系统越来越感兴趣,这是一种为课堂提供更多材料或在课堂上以图形方式展示概念的手段。但是,教育工作者担心的是设计和实现富媒体或多媒体系统所花费的时间长短,版权问题以及该系统是否会被多次使用。他们还希望能够使用良好的教学原则来设计系统,但可能没有时间获取此类专业知识,实际上,他们在攻读高级学位时可能没有上过任何教育课程。为了帮助教育者和学生快速设计有效的,具有指导意义的系统,可以使用超文本的教学设计工程流程来帮助他们集中精力构建系统并监视设计违规情况。该过程包括需求阶段,规范阶段,实施阶段,每个阶段的验证以及对结果系统的评估。这些阶段的产品都是使用面向对象的技术开发的,最终将形成用于教学用途的超文本系统。

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