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Findings from a survey on the current use of daylight simulations in building design

机译:建筑物中日光模拟当前使用情况的调查结果

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This paper presents findings from a web-based survey on the current use of daylight simulations in building design. The survey was administered from December 2nd 2003 to January 19th 2004. One hundred and eighty five individuals from 27 countries completed the survey. The majority of respondents worked in Canada (20%), the United States (20%), and Germany (12%). Most participants were recruited through building simulation mailing lists. Their self-reported professions ranged from energy consultants and engineers (38%) to architects and lighting designers (31%) as well as researchers (23%). They worked predominantly on large and small offices and schools. Ninety one percent of respondents included daylighting aspects in their building design. Those who did not consider daylighting blamed lack of information and unwillingness of clients to pay for this extra service. Among those participants who were considering daylighting 79% used computer simulations. This strong sample bias towards computer simulations reflects that many participants had been recruited through building simulation mailing lists. Participants named tools' complexity and insufficient program documentation as weaknesses of existing programs. Self-training was the most common training method for daylight simulation tools. Tool usage was significantly higher during design development than during schematic design. Most survey participants used daylighting software for parameter studies and presented the results to their clients as a basis for design decisions. While daylight factor and interior illuminances were the most commonly calculated simulation outputs, shading type and control were the most common design aspects influenced by a daylighting analysis. The use of scale model measurements had rapidly fallen compared to a 1994 survey, whereas, trust in the reliability of daylighting tools has risen. While participants named a total of 42 different daylight simulation programs that they routinely used, over 50% of program selections were for tools that use the RADIANCE simulation engine, revealing the program's predominance within the daylight simulation community.
机译:本文介绍了基于网络的调查结果,该调查涉及日光模拟在建筑设计中的当前使用。该调查于2003年12月2日至2004年1月19日进行。来自27个国家/地区的185个人完成了调查。大多数受访者在加拿大(20%),美国(20%)和德国(12%)工作。大多数参与者是通过构建模拟邮件列表招募的。他们自我报告的职业从能源顾问和工程师(38%)到建筑师和照明设计师(31%)以及研究人员(23%)不等。他们主要在大型和小型办公室及学校工作。 91%的受访者在建筑设计中纳入了采光方面。那些不考虑采光的人指责缺乏信息和客户不愿为这项额外服务付费。在考虑采光的参与者中,有79%使用计算机模拟。这种对计算机模拟的强烈偏见反映出,许多参与者都是通过建立模拟邮件列表招募来的。参与者将工具的复杂性和程序文档不足称为现有程序的弱点。自我训练是日光模拟工具最常用的训练方法。在设计开发过程中,工具使用率显着高于原理图设计。大多数调查参与者使用采光软件进行参数研究,并将结果提供给客户,作为设计决策的基础。尽管日光因子和室内照度是最常计算的模拟输出,但受日光分析影响,遮光类型和控制是最常见的设计方面。与1994年的调查相比,比例模型测量的使用已迅速下降,而人们对采光工具的可靠性的信任上升了。尽管参与者命名了他们通常使用的42种不同的日光模拟程序,但超过50%的程序选择是使用RADIANCE模拟引擎的工具,从而揭示了该程序在日光模拟社区中的主导地位。

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