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Taking IBM to school

机译:使IBM上学

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In the corner of the conference room adjacent to Steve Mills' office is what may be the last remaining cardboard cutout of IBM's Hyperman. Hyperman, the main character in IBM's attempted early-1990s foray into educational cartoons, "The Adventures of Hyperman," is a visual reminder of what happens when you get off focus in your business. "For some reason, they [the IBM multimedia team] wandered into the game space; don't ask me why. They were somewhat untethered," said Mills, explaining how IBM's multimedia team ended up developing a Saturday morning kids cartoon show. "Everything connects to everything, so if s not hard to justify why if no one is watching you," said Mills, the senior vice president and group executive running IBM's $13 billion middleware business.
机译:在史蒂夫·米尔斯(Steve Mills)办公室附近的会议室一角,可能是IBM Hyperman剩下的最后一个纸板切口。 Hyperman是IBM在1990年代初尝试进入教育漫画《 Hyperman历险记》的主要角色,从视觉上提醒了您失去业务注意力时会发生什么。米尔斯说:“由于某种原因,他们(IBM多媒体团队)涉足游戏领域;不要问我为什么。他们有些束缚。”他解释说,IBM的多媒体团队最终是如何开发星期六星期六早上举行的儿童卡通节目的。经营IBM规模达130亿美元的中间件业务的高级副总裁兼集团高管Mills说:“万事万物,因此,不难证明为什么没人在看着你。”

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