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首页> 外文期刊>Expert Systems with Application >REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking
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REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking

机译:REENACT:通过增强现实,角色扮演和社交网络,在沉浸式学习人类历史方面向前迈进了一步

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摘要

Classical pedagogy about Human History has dealt with many historic events as a mere collection of dates, locations and a number of confronted sides with a final result of victory or defeat. In the same line of thinking, many popular battles and wars are not well understood due to non-rigorous treatment in comics, movies and documentaries. In order to fight these drawbacks we propose a novel technology-enhanced pedagogical approach named REENACT which is aimed at engaging groups of people into immersive experiences to improve their learning about historical battles and wars from the points of view of reenactors and historians. To this aim, REENACT relies on handheld devices and an advanced technological facility that comprises social networking features, augmented reality capabilities and repositories of multimedia contents. Our pedagogical approach has been experimentally validated in collaboration with the Foundation of the Hellenic World in Greece and the School of Telecommunication Engineering from the University of Vigo in Spain. The obtained results in terms of Quality of Experience, Quality of Service and Quality of Community reveal the potential value of the approach to provide new edutainment collective experiences which remain unexplored thus far in educational environments.
机译:关于人类历史的古典教育学处理了许多历史性事件,仅是日期,地点和许多对立方面的集合,最终导致了胜利或失败。在同一思路上,由于漫画,电影和纪录片的不严格处理,许多流行的战争和战争并未得到很好的理解。为了克服这些弊端,我们提出了一种名为REENACT的技术增强型教学方法,旨在使人们参与沉浸式体验,以从重新制定者和历史学家的角度提高对历史战争和战争的了解。为此,REENACT依靠手持设备和先进的技术设施,其中包括社交网络功能,增强现实功能和多媒体内容存储库。我们的教学方法已与希腊希腊世界基金会和西班牙维哥大学电信工程学院合作进行了实验验证。从体验质量,服务质量和社区质量方面获得的结果表明,该方法提供新的娱乐性集体体验的方法的潜在价值,到目前为止,在教育环境中仍未对此进行探索。

著录项

  • 来源
    《Expert Systems with Application》 |2014年第10期|4811-4828|共18页
  • 作者单位

    AtlantTIC Research Center for Information and Communication Technologies, Department of Telematics Engineering, University of Vigo, Spain;

    AtlantTIC Research Center for Information and Communication Technologies, Department of Telematics Engineering, University of Vigo, Spain;

    AtlantTIC Research Center for Information and Communication Technologies, Department of Telematics Engineering, University of Vigo, Spain;

    AtlantTIC Research Center for Information and Communication Technologies, Department of Telematics Engineering, University of Vigo, Spain;

    AtlantTIC Research Center for Information and Communication Technologies, Department of Telematics Engineering, University of Vigo, Spain;

    AtlantTIC Research Center for Information and Communication Technologies, Department of Telematics Engineering, University of Vigo, Spain;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Future Media Internet; Technology-enhanced learning; Role-playing game; Augmented reality; Social networking;

    机译:未来媒体互联网;技术增强的学习;角色扮演游戏;增强现实;社交网络;

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