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3D Digital Methods of Clothing Creation for Disabled People

机译:残疾人服装制作的3D数字方法

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The goal of the study is to expand the new 3D garment creation method which has been developed by our team to cover other morphological targets. This creation process, applied until now to typical human body, shapes can be also used in the case of the atypical posture of the human being. The purpose of this study was to obtain 2D patterns of disabled people, especially for people afflicted with severe scoliosis. In our paper we introduced the pathology of this disease as well as the strong influence of this disability on the garment creation process. We present the method which has been used to capture the 3D shape of the body. Two methods of 3D pattern making are proposed. The first method, using virtual try-on, is an empirical method which uses the knowledge and know-how of pattern makers. The second method is a more rigorous one that shows the feasibility of creating a tailored garment directly on a 3D body shape. This method takes into account the 3D evolution of the body as well as the comfort and well-being of the customer; managed by the values of 3D ease allowance. Finally the result shows that the two methods can be used in different garment industries.
机译:研究的目的是扩展由我们的团队开发的新3D服装创建方法,以涵盖其他形态学目标。迄今为止,这种创建过程一直应用于典型的人体,在人类的非典型姿势中也可以使用其形状。这项研究的目的是获得残疾人的2D模式,特别是对于患有严重脊柱侧弯的人。在我们的论文中,我们介绍了这种疾病的病理学以及这种残疾对服装制作过程的强烈影响。我们介绍了已用于捕获人体3D形状的方法。提出了两种3D图案制作方法。第一种方法是使用虚拟试戴,它是一种经验方法,它利用制版商的知识和专门技术。第二种方法更为严格,它显示了直接在3D人体形状上创建定制服装的可行性。这种方法考虑了人体的3D演变以及客户的舒适感和舒适感。通过3D缓解津贴的值进行管理。最终结果表明,两种方法均可用于不同的服装行业。

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