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Real-time interactive motion transitions by a uniform posture map

机译:通过统一的姿势图进行实时交互式运动转换

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Motion transition is a useful method for reusing existing motion data. It generates a seamless intermediate motion with two short motion sequences. In this paper, the Uniform Posture Map (UPM) is proposed to perform motion transitions. The UPM is organized through the quantization of various postures with an unsupervised learning algorithm; it places the output neurons with similar postures in adjacent positions. Using this property, an intermediate posture of two applied postures is generated; the generating posture is used as a key-frame to make an interpolating motion. The UPM has lower computational costs in comparison with other motion transition algorithms. It provides a control parameter; an animator can not only control the motion simply by adjusting this parameter, but can also produce animation interactively. The UPM prevents the generating of invalid output neurons to present unrealistic postures in the learning phase; thus, it makes more realistic motion curves. Finally, it contributes to the making of more natural motions. The motion transition algorithm proposed in this paper can be applied to various fields such as real-time 3D games, virtual reality applications, and web 3D applications. (c) 2004 Elsevier B.V. All rights reserved.
机译:运动转换是重用现有运动数据的有用方法。它生成具有两个短运动序列的无缝中间运动。在本文中,提出了统一姿势图(UPM)来执行运动转换。通过无监督学习算法通过量化各种姿势来组织UPM;它将具有相似姿势的输出神经元放置在相邻位置。使用此属性,可以生成两个应用姿势的中间姿势;生成姿势用作进行插补运动的关键帧。与其他运动转换算法相比,UPM具有较低的计算成本。它提供一个控制参数;动画师不仅可以通过调整该参数来控制运动,还可以交互地制作动画。 UPM可以防止在学习阶段生成无效的输出神经元以呈现不切实际的姿势;因此,它使运动曲线更加逼真。最后,它有助于做出更自然的动作。本文提出的运动转换算法可以应用于各种领域,例如实时3D游戏,虚拟现实应用程序和Web 3D应用程序。 (c)2004 Elsevier B.V.保留所有权利。

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