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Asynchronous Iterative Water-Filling for Gaussian Frequency-Selective Interference Channels

机译:高斯频率选择性干扰信道的异步迭代注水

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This paper considers the maximization of information rates for the Gaussian frequency-selective interference channel, subject to power and spectral mask constraints on each link. To derive decentralized solutions that do not require any cooperation among the users, the optimization problem is formulated as a static noncooperative game of complete information. To achieve the so-called Nash equilibria of the game, we propose a new distributed algorithm called asynchronous iterative water-filling algorithm. In this algorithm, the users update their power spectral density (PSD) in a completely distributed and asynchronous way: some users may update their power allocation more frequently than others and they may even use outdated measurements of the received interference. The proposed algorithm represents a unified framework that encompasses and generalizes all known iterative water-filling algorithms, e.g., sequential and simultaneous versions. The main result of the paper consists of a unified set of conditions that guarantee the global converge of the proposed algorithm to the (unique) Nash equilibrium of the game.
机译:本文考虑了高斯频率选择性干扰信道的信息速率的最大化,这取决于每个链路上的功率和频谱模板约束。为了获得不需要用户之间任何合作的分散解决方案,将优化问题表述为完整信息的静态非合作博弈。为了实现游戏的所谓纳什均衡,我们提出了一种新的分布式算法,称为异步迭代注水算法。在这种算法中,用户以完全分布式和异步的方式更新其功率谱密度(PSD):某些用户可能比其他用户更频繁地更新其功率分配,他们甚至可能使用过时的接收干扰测量。提出的算法代表一个统一的框架,该框架包含并概括了所有已知的迭代注水算法,例如顺序和同时版本。本文的主要结果包括一组统一的条件,这些条件确保所提出算法的全局收敛于博弈的(唯一)纳什均衡。

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