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Bounded-distance decoding: algorithms, decision regions, and pseudo nearest neighbors

机译:有界解码:算法,决策区域和伪最近邻居

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摘要

For a code C, bounded distance decoding algorithms perform as optimal algorithms within the balls B(c), centered at the codewords c/spl isin/C, with radius equal to half the minimum Euclidean distance of the code. Thus distinct bounded-distance algorithms vary in performance due to their different behavior outside the balls B(c). We investigate this issue by analyzing the decision regions of some known (e.g., GMD) and some new bounded-distance algorithms presented in this work. In particular, we show that there are three distinct types of nearest neighbors and classify them according to their influence on the decision region. Simulation results and computer-generated images of the decision regions are provided to illustrate the analytical results for block and lattice codes on additive white Gaussian noise (AWGN) channels.
机译:对于代码C,有界距离解码算法在球B(c)内作为最佳算法执行,以代码字c / spl isin / C为中心,半径等于代码最小欧几里德距离的一半。因此,不同的有界距离算法由于其在球B(c)外的不同行为而在性能上有所不同。我们通过分析某些已知(例如GMD)的决策区域和本工作中介绍的一些新的有界距离算法来研究此问题。特别是,我们表明存在三种不同类型的最近邻居,并根据它们对决策区域的影响对其进行分类。提供了决策区域的仿真结果和计算机生成的图像,以说明加性高斯白噪声(AWGN)通道上块和晶格码的分析结果。

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