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The usability process: working with iterative design principles

机译:可用性过程:使用迭代设计原则

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摘要

A discussion of the real-world environment of usability testing in the computer industry leads into a discussion of how the real world constrains the usability process and how the usability specialist can cope with the constraints. The focus is on two major constraints that result from the need to get information to the interface designers early enough so that they can use it: the need to work with incomplete materials, and the short amount of time usually allotted for a usability test iteration. The design of a new documentation model at Microsoft is considered as an example.
机译:对计算机行业中可用性测试的现实环境的讨论导致了对现实世界如何约束可用性过程以及可用性专家如何应对约束的讨论。焦点集中在两个主要的限制上,这两个限制是由于需要尽早向接口设计者提供信息以使他们可以使用它们而引起的:需要使用不完整的材料,以及通常为可用性测试迭代分配的时间很短。以Microsoft的新文档模型设计为例。

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