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A games approach to system interface design

机译:系统界面设计的一种游戏方法

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Computer adventure games and operating systems have something in common: each presents to its players or users alien worlds that they can explore. The major difference between games and operating systems is in the way they communicate with people; operating systems tend to communicate poorly, while adventure games communicate so well that players need minimal introductory or reference documentation. What is it about adventure games that fosters ease of use? How might those techniques be applied to the design of operating system interfaces? The author offers answers for both questions.
机译:计算机冒险游戏和操作系统具有一些共同点:每个游戏机都向其玩家或用户展示他们可以探索的外星世界。游戏和操作系统之间的主要区别在于它们与人交流的方式;操作系统之间的交流往往很差,而冒险游戏之间的交流非常好,以至于玩家只需要很少的入门或参考文档。促进易用性的冒险游戏有什么意义?这些技术如何应用​​于操作系统接口的设计?作者提供了两个问题的答案。

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