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Mobile Volume Rendering: Past, Present and Future

机译:移动体渲染:过去,现在和未来

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摘要

Volume rendering has been a relevant topic in scientific visualization for the last decades. However, the exploration of reasonably big volume datasets requires considerable computing power, which has limited this field to the desktop scenario. But the recent advances in mobile graphics hardware have motivated the research community to overcome these restrictions and to bring volume graphics to these ubiquitous handheld platforms. This survey presents the past and present work on mobile volume rendering, and is meant to serve as an overview and introduction to the field. It proposes a classification of the current efforts and covers aspects such as advantages and issues of the mobile platforms, rendering strategies, performance and user interfaces. The paper ends by highlighting promising research directions to motivate the development of new and interesting mobile volume solutions.
机译:在过去的几十年中,体绘制一直是科学可视化中的一个相关主题。但是,对相当大的数据集的探索需要相当大的计算能力,这使该领域仅限于桌面方案。但是,移动图形硬件的最新进展促使研究界克服了这些限制,并将体积图形引入了这些无处不在的手持平台。这份调查报告介绍了移动体积渲染的过去和现在的工作,旨在作为对该领域的概述和介绍。它提出了当前工作的分类,并涵盖了诸如移动平台的优点和问题,渲染策略,性能和用户界面等方面。文章最后着重强调了有希望的研究方向,以激励开发新的有趣的移动量解决方案。

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