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Tiling Motion Patches

机译:平铺运动贴片

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摘要

Simulating multiple character interaction is challenging because character actions must be carefully coordinated to align their spatial locations and synchronized with each other. We present an algorithm to create a dense crowd of virtual characters interacting with each other. The interaction may involve physical contacts, such as hand shaking, hugging, and carrying a heavy object collaboratively. We address the problem by collecting deformable motion patches, each of which describes an episode of multiple interacting characters, and tiling them spatially and temporally. The tiling of motion patches generates a seamless simulation of virtual characters interacting with each other in a nontrivial manner. Our tiling algorithm uses a combination of stochastic sampling and deterministic search to address the discrete and continuous aspects of the tiling problem. Our tiling algorithm made it possible to automatically generate highly complex animation of multiple interacting characters. We achieve the level of interaction complexity far beyond the current state of the art that animation techniques could generate, in terms of the diversity of human behaviors and the spatial/temporal density of interpersonal interactions.
机译:模拟多个角色互动具有挑战性,因为必须仔细协调角色动作以对齐其空间位置并使其彼此同步。我们提出一种算法,以创建彼此交互的虚拟角色的密集人群。交互可能涉及身体接触,例如握手,拥抱和协同搬运重物。我们通过收集可变形的运动补丁来解决该问题,每个补丁描述了多个交互角色的情节,并将其在空间和时间上进行拼接。运动补丁的平铺生成了以非平凡方式相互交互的虚拟角色的无缝模拟。我们的切片算法结合了随机采样和确定性搜索来解决切片问题的离散和连续方面。我们的切片算法使自动生成具有多个交互角色的高度复杂的动画成为可能。就人类行为的多样性和人际互动的时空密度而言,我们达到的互动复杂性水平远远超出了动画技术可以产生的最新技术水平。

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