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首页> 外文期刊>IEEE transactions on visualization and computer graphics >Efficient collision detection using bounding volume hierarchies of k-DOPs
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Efficient collision detection using bounding volume hierarchies of k-DOPs

机译:使用k-DOP的边界体积层次结构进行有效的碰撞检测

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摘要

Collision detection is of paramount importance for many applications in computer graphics and visualization. Typically, the input to a collision detection algorithm is a large number of geometric objects comprising an environment, together with a set of objects moving within the environment. In addition to determining accurately the contacts that occur between pairs of objects, one needs also to do so at real-time rates. Applications such as haptic force feedback can require over 1000 collision queries per second. We develop and analyze a method, based on bounding-volume hierarchies, for efficient collision detection for objects moving within highly complex environments. Our choice of bounding volume is to use a discrete orientation polytope (k-DOP), a convex polytope whose facets are determined by halfspaces whose outward normals come from a small fixed set of k orientations. We compare a variety of methods for constructing hierarchies (BV-trees) of bounding k-DOPs. Further, we propose algorithms for maintaining an effective BV-tree of k-DOPs for moving objects, as they rotate, and for performing fast collision detection using BV-trees of the moving objects and of the environment. Our algorithms have been implemented and tested. We provide experimental evidence showing that our approach yields substantially faster collision detection than previous methods.
机译:碰撞检测对于计算机图形学和可视化中的许多应用至关重要。通常,碰撞检测算法的输入是构成环境的大量几何对象,以及在该环境中移动的一组对象。除了准确确定对象对之间发生的接触外,还需要以实时速率进行。触觉力反馈之类的应用程序每秒可能需要超过1000个碰撞查询。我们开发和分析一种基于边界-体积层次结构的方法,该方法可用于在高度复杂的环境中移动的对象的有效碰撞检测。我们选择的边界体积是使用离散方向多面体(k-DOP),这是一个凸多面体,其小面由半空间确定,该半空间的外法线来自一小组固定的k方向。我们比较了构造边界k-DOP的层次结构(BV树)的各种方法。此外,我们提出了一种算法,用于在移动对象旋转时保持k-DOP的有效BV树,并使用移动对象和环境的BV树执行快速碰撞检测。我们的算法已实现并经过测试。我们提供的实验证据表明,我们的方法比以前的方法产生的碰撞检测要快得多。

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