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To immerse or not? Experimenting with two virtual retail environments

机译:是否沉浸?在两个虚拟零售环境中进行实验

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摘要

Purpose - The purpose of this paper is to examine the determinants of users' simulated experience in a virtual store and to show the subsequent impact of that experience on engagement. The outcome of that engagement is examined in relation to enjoyment, satisfaction and purchase intentions.
机译:目的-本文的目的是检查虚拟商店中用户模拟体验的决定因素,并显示该体验对参与度的后续影响。会根据享乐,满意度和购买意愿来检查参与的结果。

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