首页> 外文期刊>Interactive Learning Environments >Adaptive gamification in e-learning based on students' learning styles
【24h】

Adaptive gamification in e-learning based on students' learning styles

机译:基于学生学习风格的电子学习自适应游戏

获取原文
获取原文并翻译 | 示例
       

摘要

With the removal of the barriers of time and distance, E-learning platforms have attracted millions of learners, but these platforms are experiencing a significant drop-out ratio. One of the primary reasons for this problem is the lack of motivation among the learners because of the similar learning experience provided to them despite their varying learning styles. Different researchers have introduced gamification as a solution for students' engagement. The technique has improved engagement levels a bit, but it is not as useful as it was expected to be. One of the primary problems with gamification elements is their inability to induce intrinsic motivation among learners. To target this issue, we have proposed a framework that identifies the learning style of students based on their interactions with the system and provides an adaptive gamification experience according to their identified learning dimensions. The results of the experiments show that the motivation of learners increases by 25%, and the drop-out ratio is reduced by 26%.
机译:随着时间和距离的障碍,电子学习平台吸引了数百万学习者,但这些平台正在经历显着的辍学比率。这一问题的主要原因之一是,由于他们的学习风格不同,所以学习者之间缺乏动机。不同的研究人员已经将游戏化引入了学生参与的解决方案。该技术具有更好的接合水平,但它不像预期的那样有用。游戏化元素的主要问题之一是他们无法诱导学习者之间的内在动机。为了定位这个问题,我们提出了一个框架,它根据与系统的互动来确定学生的学习方式,并根据其所识别的学习尺寸提供自适应游戏经验。实验结果表明,学习者的动机增加了25%,辍学比率降低了26%。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号