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首页> 外文期刊>Interactive Learning Environments >A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning
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A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning

机译:基于微世界的角色扮演游戏开发方法,旨在使学生参与互动式,愉悦而有效的数学学习

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摘要

In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning could be limited. Therefore, this study aims to develop a microworld-based educational game, which provides simulated contexts encouraging students to explore, discover, and solve practical problems using the mathematics knowledge gained in the class. A quasi-experimental design was implemented in the learning activity of the Speedy World unit in an elementary school mathematics course to examine the effectiveness of the proposed approach. A total of 107 sixth graders participated in the experiment. The experimental results showed that the students who learned with the microworld-based gaming approach had better learning achievement and motivation in the mathematics course than those who learned with the conventional technology-enhanced learning approach. In addition, the students also showed that they highly accepted the microworld-based game for learning mathematics. The findings of this study provide good evidence for the importance and necessity of associating authentic applied contexts with gaming contexts in developing computer educational games for mathematics.
机译:在传统的以教师为中心的数学教学中,由于缺乏适用的情境,学生的学习动机可能较低。基于游戏的学习已被认为是解决此问题的一种潜在方法。但是,如果在游戏环境和数学应用环境之间无法正确对齐,则基于游戏的学习的好处可能会受到限制。因此,本研究旨在开发一种基于微观世界的教育游戏,该游戏提供模拟的环境,鼓励学生使用在课堂上获得的数学知识来探索,发现和解决实际问题。在Speedy World单位的小学数学课程中的学习活动中实施了准实验设计,以检验所提出方法的有效性。共有107位六年级学生参加了该实验。实验结果表明,使用基于微世界的游戏方法学习的学生在数学课程中的学习成绩和动机要比使用传统技术增强学习方法的学生更好。此外,学生们还表明他们高度接受了基于微观世界的游戏来学习数学。这项研究的发现为在开发用于数学的计算机教育游戏中将真实的应用环境与游戏环境相关联的重要性和必要性提供了很好的证据。

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