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Introduction

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摘要

The recent boom of virtual online societies like Linden Lab's Second Life (see Linden Lab Inc., 2008) and Google Lively (see Google, 2008) shows that there are increasing numbers of potential users for virtual and augmented reality systems. The development of such Massively Multiuser Virtual Environments (MMVEs) poses new challenges on both distribution platforms and virtual reality systems. Addressing these challenges is a community-wide effort, necessitating the pooling of resources and experiences from both virtual reality and networking/distributed computing communities. To provide a bridge between these communities, we founded the Workshop on MMVEs (see Schiele et al., 2008) at the IEEE Virtual Reality 2008 Conference. This special issue reports on the content and results of the workshop and contains extended versions of selected papers. In what follows, we first describe what a MMVE is and present the main challenges when developing one. Afterwards, we give an outlook on future challenges and how some of our selected workshop papers address them.
机译:像Linden Lab的Second Life(请参阅Linden Lab Inc.,2008)和Google Lively(请参阅Google,2008)之类的虚拟在线社会最近的繁荣表明,虚拟和增强现实系统的潜在用户数量正在增加。这样的大规模多用户虚拟环境(MMVE)的发展对发行平台和虚拟现实系统都提出了新的挑战。应对这些挑战是整个社区的努力,需要汇集来自虚拟现实和网络/分布式计算社区的资源和经验。为了在这些社区之间架起桥梁,我们在IEEE Virtual Reality 2008大会上建立了MMVE研讨会(请参阅Schiele等,2008)。本期特刊报告了研讨会的内容和结果,并包含了精选论文的扩展版本。在下文中,我们首先描述什么是MMVE,并提出在开发MMVE时的主要挑战。之后,我们展望了未来的挑战以及我们精选的一些研讨会论文如何应对这些挑战。

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