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Leadership models in the gamification context-case study

机译:领导模型在游戏化背景下的研究

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摘要

The present paper addresses the association of leadership quality factors and gamification, and attempts to contribute for the business management area, which is typically focused in determining correlations between leadership factors framed by literature models and behaviour analysis of leaders in the different contexts. The present investigation comprehends the following objectives: analysis of leadership models and their framework in the scope of a management simulator, and the effectiveness of gamification for organisational learning. Such objectives are achieved through: correlating operational results with leadership styles for players managing a company, to understand how the management style can and will affect the game final results, and to identify prominent leadership styles during the game. The assessed sample of gamers consisted of 92 players. At the end of the game, each player answered a leadership survey to assess leadership factors. The results obtained suggest a stronger focus on a decision making scope of traits model.
机译:本文涉及领导力质量因素和游戏协会,并试图为业务管理领域做出贡献,这通常主要专注于确定文学模型和不同环境中领导者行为分析的领导因素之间的相关性。本调查理解以下目的:在管理模拟器范围内的领导模式及其框架的分析,以及组织学习的娱乐的有效性。这些目标通过:将运营结果与管理公司管理的玩家的领导风格相关联,了解管理风格如何,并将影响游戏最终结果,并在比赛期间识别突出的领导风格。评估的游戏玩家样本由92名球员组成。在比赛结束时,每个玩家都回答了一个领导调查,以评估领导因素。得到的结果表明,对特征模型的决策范围更强。

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