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首页> 外文期刊>International journal of communication systems >Signaling game approach to improve the MAC protocol in the underwater wireless sensor networks
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Signaling game approach to improve the MAC protocol in the underwater wireless sensor networks

机译:信号游戏方法改进水下无线传感器网络中的MAC协议

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摘要

Underwater sensor networks (UWSNs) are instructed for critical applications like military surveillance and underwater oil spills that conducted in a very massive three-dimensional (3-D) space that needs many underwater nodes (UNs) to cover the target area. Those UNs are not easy to recharge and cannot exploit solar power. MAC protocols deployed for UWSN ought to consider the energy efficiency, so as, to extend the network lifetime with total connectivity and significant throughput. Terrestrial MAC protocols could not be used for UWSN due to long and unpredictable propagation delay. Consequently, the development of a new MAC protocol for the harsh environment as underwater is a challenging task. In this study, we focus on the deployment of TDMA in UWSN for this, two schemes entitled TDMA slot sharing (TSS) and free time slots reallocation (FTSR) are proposed. Received data stored in the buffer waiting for processing and forwarding might lead to an unlimited data transfer latency those results in the buffer overflow. Otherwise, free time slots appearing during the communication process resulting from dead nodes increase uselessly sleep time for the rest of the nodes. Both schemes based on signaling game are proposed to overcome those problems, TSS is used to enable the slot sharing between UNs during the communication process to reduce the buffer overflow. FTSR scheme aims to increase the throughput of UNs by allowing the reuse of free time slots. Numerical results conducted in this work show good improvement in the network performance concerning throughput.
机译:向水下传感器网络(UWSNS)被指示适用于军事监测和水下漏油等关键应用,这些应用在非常大规模的三维(3-D)空间中,需要许多水下节点(不)以覆盖目标区域。那些不容易充电,不能利用太阳能。部署UWSN的MAC协议应该考虑能源效率,以便以总连接和大量吞吐量扩展网络寿命。由于长期和不可预测的传播延迟,陆地MAC协议不能用于UWSN。因此,作为水下苛刻环境的新MAC协议的开发是一个具有挑战性的任务。在本研究中,我们专注于在UWSN中部署TDMA,提出了两个标题TDMA插槽共享(TSS)和空闲时隙重新定位(FTSR)的方案。收到存储在等待处理和转发的缓冲区中的数据可能导致无限的数据传输延迟导致缓冲区溢出。否则,在死区码导致的通信过程中出现的自由时隙会增加节点的其余部分的无用休眠时间。提出了两个基于信令游戏的方案来克服那些问题,用于在通信过程期间使插槽共享在不在通信过程中以减少缓冲区溢出。 FTSR方案旨在通过允许重用空闲时间槽来提高UNS的吞吐量。在这项工作中进行的数值结果表明,关于吞吐量的网络性能良好的改进。

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