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首页> 外文期刊>International journal of computer games technology >Analytical Ballistic Trajectories with Approximately Linear Drag
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Analytical Ballistic Trajectories with Approximately Linear Drag

机译:带有近似线性阻力的解析弹道

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This paper introduces a practical analytical approximation of projectile trajectories in 2D and 3D roughly based on a linear drag model and explores a variety of different planning algorithms for these trajectories. Although the trajectories are only approximate, they still capture many of the characteristics of a real projectile in free fall under the influence of an invariant wind, gravitational pull, and terminal velocity, while the required math for these trajectories and planners is still simple enough to efficiently run on almost all modern hardware devices. Together, these properties make the proposed approach particularly useful for real-time applications where accuracy and performance need to be carefully balanced, such as in computer games.
机译:本文大致基于线性阻力模型,介绍了2D和3D弹道的实用分析逼近,并探讨了这些弹道的各种不同规划算法。尽管轨迹只是近似的,但在不变的风,引力和终极速度的影响下,它们仍然可以捕捉自由落体中真实弹丸的许多特征,而这些轨迹和规划器所需的数学仍然很简单,足以有效地在几乎所有现代硬件设备上运行。这些特性一起使所提出的方法对于需要在准确性和性能之间进行仔细平衡的实时应用(例如在计算机游戏中)特别有用。

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